tag:blogger.com,1999:blog-6272524169407806923.post8966130201549411159..comments2024-03-04T20:04:48.815+01:00Comments on Jinxed Thoughts: What has 4.0.6 done for Blizzards credibility?Zinnhttp://www.blogger.com/profile/14935881612077507321noreply@blogger.comBlogger10125tag:blogger.com,1999:blog-6272524169407806923.post-12164057318690053922011-03-08T19:13:11.834+01:002011-03-08T19:13:11.834+01:00@you..
YEAH
Cool guides on Magmaw and Nefarian b...@you..<br /><br />YEAH<br /><br />Cool guides on Magmaw and Nefarian btw. I'd write my opinions about the shit with Blizz but sorta too lazy. Anyway I'll always love Blizzard.Unknownhttps://www.blogger.com/profile/08001388687751349588noreply@blogger.comtag:blogger.com,1999:blog-6272524169407806923.post-36726964804811059822011-02-26T12:16:59.344+01:002011-02-26T12:16:59.344+01:00@Solaril
Honestly I haven't given the 4.1 patc...@Solaril<br />Honestly I haven't given the 4.1 patch notes a good read through yet. I've heard rumours like the one you mention and also that they'd nerf B&S to 25% runspeed (which was data mined I think). I thought I had to sit down and check it through thoroughly when I had the time. Eldhorn is probably right that what they're thinking is to remove dispelability from spriests, and not the rest of us (that would be crazy since every other healer can dispel). But dispel has always removed two magic effects, we've been unique about that.Zinnhttps://www.blogger.com/profile/14935881612077507321noreply@blogger.comtag:blogger.com,1999:blog-6272524169407806923.post-28723756774689097172011-02-26T04:05:50.952+01:002011-02-26T04:05:50.952+01:00@Solaril
Further down in the notes is this:
"...@Solaril<br />Further down in the notes is this:<br />"Absolution (new passive) enables priests to use Dispel Magic on up to 2 harmful effects on friendly targets."<br />This is a new passive for the two healing specs, probably something along the lines of a Specialization. I do think the change is intended to affect PvP more than PvE, but the only thing it hurts is spamdispelling spriests. Isn't it actually a buff for healing priests? <br />'Have a vague memory of Dispel only removing a single effect before.Eldhornnoreply@blogger.comtag:blogger.com,1999:blog-6272524169407806923.post-3293250342976182692011-02-25T19:14:03.130+01:002011-02-25T19:14:03.130+01:00I would say that the seemingly constant changes of...I would say that the seemingly constant changes of late are wearing on players as a whole. With Rift coming out tagged as the next "Big Thing" when all this unhappiness seems to be a general feelign in WoW, it could cause more of teh unsubscription than usual. <br /><br />With that said, Blizzard has weathered this storm multiple times now. Vanguard, War Hammer, LotR, Connan, Aion, etc. Those are just some of the names in this genre, not to mention the other MMO's that are not fantasy based. Blizzard is in a position that gives them the ability to make mistakes or changes and if they lose some folks so be it. For all those people that unsubscribe, I woudl bet there are new folks filling the gap. <br /><br />By far the largest part of the market plays WoW, thats a given. Those people (myself included), are in thier "comfort zone" so to speak. I know many people that left to go play the afore mentioned games and guess what...a majority of them came back. Regardless of its issues, WoW has the corrrect equation to continuosly be on top of the pile, and by a large mark.<br /><br />Rift is as of yet an untried game. People may be paying it and giving good reviews, but so did all the others. I think Blizzard will keep WoW running as long as they can. Look at SOE and Everquest, its still running and making money. The original even more so than EQ2.<br /><br />Now do I agree with some of the changes? Not at all, but as of yet, there is no other game out there that can replace WoW. <br /><br />I agree whole heartedly with Rades, trying to balance PvP with PvE abilities and talents is the heart of the issue. It will not and cannot be done. I have mentioned before that the best thing they could do would be to have a seperate tree for PvP talents that activate when you enter a PvP area. <br /><br />A note about priest and the issues they are having with balancing. I think one of the biggest issues they have to contend with is that priest are the only class with 2 healing trees. The others they can just try and balance around numbers for healing vs mana and such. The priest you have to do that without actually making one tree to powerful. The two trees use some of the same spells, yet both "heal" differently at the heart of thier rotation.<br /><br />Disc has been setup from spells to talents to work around shields/mitigation. This current thought process of making it so that they use a bigger variety of spells and not use shielding so much is bupkis. Its the core of thier abilities. The other talents that give bonuses to healing those with weakened soul and such...that springs from casting shields. They dnt have chakra (I envy you for that), so what the heck do you want them to do. <br /><br />Holy is sitting pretty in many ways. Regen is nice, HW: serenity is by far teh better of teh 2 HW's, and its instant heal plus the 10% crit chance makes it a all around solid talent. The nerf to PoH was somewhat a nuissance, but not a game changer. Atleast nto for Holy. It actually hurt Disc much more I believe.<br /><br />Needless to say, you cant make the 2 trees heal the same, because then why have 2 trees? You cant keep nerfing Disc because again why have 2 trees if you drive them all to holy. <br /><br />And can someone please explain the supposed chaneg listed on 4.1 PTR notes about dispel magic? What is teh purpose of that, and dear lord please do not tell me it is based solely on PvP balancing? How in the hell do I dispel blackout if that change happens? And mass dispell is not the answer. It snto cost effective, nor efficient time wise to cast.<br /><br />I think I trailed far from teh posted question..sorry about that.<br /><br /><br />SolarilAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-6272524169407806923.post-75745129663506670412011-02-25T14:37:34.619+01:002011-02-25T14:37:34.619+01:00@Zurqa - I wouldn't say I'm making a point...@Zurqa - I wouldn't say I'm making a point about Blizz's credibility, but rather about the credibility of software project managers in general. They do seem to be of a singular mindset. In the past they haven't had an outlet, but the new toolset DOES.<br /><br />@Zinn - it's not a deliberate choice. It's a propensity for software developers to just want to get fixes out there. It is a propensity for software project managers to want to get changes out there so they can tic off a checkbox, "there, we got that one, if it causes problems, we'll handle it in Post." I've worked in an environment where software teams have unfettered access to deployment, and it rarely goes well. <br /><br />(Which is why my division's QA department (NOT BLIZZ) recently took over all deployment tools and locked them up. Programmers and kids.)Grimmtoothhttps://www.blogger.com/profile/14384688484347073287noreply@blogger.comtag:blogger.com,1999:blog-6272524169407806923.post-38457068320830860212011-02-25T12:46:29.510+01:002011-02-25T12:46:29.510+01:00@Rades
That is pretty much the attitude I've h...@Rades<br />That is pretty much the attitude I've had to changes throughout the years. But right now it seems like Blizzard are, just as Grimm is pointing out, abusing the easier system to just throw out fixes. <br /><br />@Grimmtooth<br />I wouldn't mind faster fixes, in fact it's a good thing. But it can't take its toll on quality. Quantity over quality? Why would blizzard choose the first?<br /><br />@Gav<br />Haha, that's exactly it. What seems even worse is that the classes that aren't changed constantly feel like they're out of the loop (druids again) and fear they have to be stuck in their seat forever (which of course isn't true either).<br /><br />@Zurqa<br />People will always be crying over ponies, whether they are real or not. I admit it is really easy to get caught up. I used to care next to nothing about changes to my class, but I realize that the more I read about other bloggers thoughts on these matters the more I go "yeah, they're right! This is horrible!". Suppose that is how people work. I still try not to think too much of it. Even if they do implement a bad change we have now seen that they can change it back any day, so we shouldn't be worried because we don't know where our class will be tomorrow anyway. On the other hand I think that is exactly why people are worried in the first place :P<br /><br />People have been unsubscribing to WoW for big and small changes since Vanilla, it's really the only good way to protest about something in the game. It's the best way to tell Blizzard that the changes have made the game too boring or bad to play. I think Blizzard have had a plan about their next game since Vanilla too, and rumors about this have gone around on the internet. Most recently (that I've seen) mmo-champ released a picture about the Blizzard product timeline;<br />http://www.mmo-champion.com/content/2095-blizzard-product-slate-forum-titles-blizzcast-15-blue-post<br />All you can really say from it of course is that it seems like Blizzard indeed do have a next big game in mind, something they seem to have named Titan for the time being. It is difficult to imagine when and how WoW will end, I don't think many would've guessed that it would've lasted for 6 years even. It could end in a year or last another 6 years (or more!) if Blizzard play their cards right.Zinnhttps://www.blogger.com/profile/14935881612077507321noreply@blogger.comtag:blogger.com,1999:blog-6272524169407806923.post-60585556288894114602011-02-25T12:16:35.668+01:002011-02-25T12:16:35.668+01:00Grimmtooth has an excellent point, and one that I ...Grimmtooth has an excellent point, and one that I think is missed by much of the WoW community in that when there is a nasty issue, there is no longer a 3-4 month wait for it to be fixed. The downside, of course, is that sometimes that 3-4 month wait gave Blizzard the time to test/think through the change before it went live. Having said that, it is an interesting point about Blizzard's credibility. Another one that I thought they should have easily caught was the change in Rapture after they hiked up the cost of PW:S. There was no realization that players were using the PW:S/Rapture mechanic as a primary mana regen tool? Really? Luckily, that was a good hotfix case. <br /><br />As a side note, and as an unbiased outside observer, I was amused by the huge outcry over datamined Body and Soul changes that nerfed the run speed, which then did not show up in the patch notes. The groaning and moaning was pretty impressive, even after Blue debunked the change pretty clearly on the forums. I guess it's not surprising, the volatility of the player community, but you'd think that by now many more would take Rades' position that overall you just take the changes in stride and enjoy the game for what it is. <br /><br />On a slightly different note, Zinn, your comment about people unsubscribing combined with the timing of the 4.1 PTR release to be just before a big RIFT event, makes me wonder what your thoughts are on the WoW "endgame". I mean, what other game has lasted for 6 years, basically in the same format as when it started? What do you think Blizzard's plan is for the life span of WoW? Will they shut it down and transition when the game is still pretty strong, or will they play it out to the bitter end and soak as much money of players as they can. I think Blizzard is too smart to not have an end game plan at least somewhat formulated.Zurqanoreply@blogger.comtag:blogger.com,1999:blog-6272524169407806923.post-83577719551055623922011-02-25T09:16:05.207+01:002011-02-25T09:16:05.207+01:00The last hunter change btw... Did not actually ner...The last hunter change btw... Did not actually nerf Marksman, it ended up buffing it.<br /><br />Sometimes I feel like blizz are just going "trollolololol!" :)<br /><br />Cheers,<br />GavAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-6272524169407806923.post-57996173764821738722011-02-25T02:41:21.403+01:002011-02-25T02:41:21.403+01:00I think what we're seeing is a side effect of ...I think what we're seeing is a side effect of the new upgrade tools. They can trickle partial fixes down through the launcher while you're playing, now, as well as make hotfixes with a lot less fussiness. <br /><br />The good news is that nasty issues can be addressed quickly.<br /><br />The bad news is that it is far to easy to just toss stuff out there and let the users test it now. And since it's easier, it's going to get abused.Grimmtoothhttps://www.blogger.com/profile/14384688484347073287noreply@blogger.comtag:blogger.com,1999:blog-6272524169407806923.post-15453062711215521372011-02-25T00:26:31.950+01:002011-02-25T00:26:31.950+01:00It almost seems like Blizzard is Cho'gall, doe...It almost seems like Blizzard is Cho'gall, doesn't it? One head says something and then the other says something completely unrelated.<br /><br />I wonder how much of this back-and-forth is because of the constant headache of balancing PVE and PVP abilities. It's one of the biggest problems I have with WoW's design at times. Telling me the reason my BM spec is so terrible at PVE is because it performs great in BGs and Arena is fairly frustrating when all I want to do is raid.<br /><br />Actually, speaking of BM, the absolute state of mediocrity it endured for the good last chunk of WotLK (which I stuck through, despite it all) really killed any emotional attachment I have to nerfs or buffs. I just can't get invested anymore. <br /><br />Now, when I see a change to my class, whether it's a buff or nerf, I just take note and be sure to take it into account, rather than get excited or upset.<br /><br />I guess it's better (for me), but it's a little disappointing, too.Radeshttps://www.blogger.com/profile/07258438792268722044noreply@blogger.com