tag:blogger.com,1999:blog-6272524169407806923.post5200906620848324557..comments2024-03-04T20:04:48.815+01:00Comments on Jinxed Thoughts: Theramore and the World Event that wasn'tZinnhttp://www.blogger.com/profile/14935881612077507321noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-6272524169407806923.post-2550622851250429722012-09-22T18:52:12.673+02:002012-09-22T18:52:12.673+02:00You're both using the same arguments so I will...You're both using the same arguments so I will adress you both here - the fact that the WE is only for a short time and as such something of a "waste" time and money wise. <br /><br />Had WoW been any other game, I would've totally agreed. Using GW2 as an example, a game where you only pay once (or for extra features) I would never expect them to put money on something like this. WoW on the other hand has the subscription system exactly for this kind of things, if you ask me. That they put my monthly money and their time on things like these, that make the game feel more alive, is why I am ready to pay to play this every month.<br /><br />I highly doubt that a game like WoW that has so massive funding has trouble financing or finding the time/people to do both, I don't think that a WE would in any way affect the effort they can put into more lasting things. The awesome WE before Wrath (according to me the best) did in no way make Wrath a bad expansion or limit the amount of content, in fact had shitloads of content.<br /><br />And the WE might feel like they only last for a short time, but the experience is epic enough to stay with me at least forever.<br /><br />TLDR: The subscription model should enable exactly these kind of features in the game. I pay them continously so that they can put in continous and short lasting events like this.<br /><br />I can agree with you that finding something to do a WE about regarding MoP can be tricky however, but I am sure Blizzard could do something if they set their mind to it.Zinnhttps://www.blogger.com/profile/14935881612077507321noreply@blogger.comtag:blogger.com,1999:blog-6272524169407806923.post-25896599384482368912012-09-21T18:59:50.113+02:002012-09-21T18:59:50.113+02:00I agree that it's mostly a money decision. Bl...I agree that it's mostly a money decision. Blizzard did not want to spend anything on code that will never be reused, and that's what an event is if you look at it hard enough.<br /><br />You also have to ask what they would do. Focusing only on the per-expansion events:<br /><br />- The Dark Portal presaged the move into Outlands.<br />- The Undead Plague presaged the move into Northrend.<br />- The Twilight Cultists presaged the move against Deathwing.<br /><br />In each case the expansion even was focused on the target enemy. How could you do that for MoP? There is no conflict or issue in Pandaland until the Horde and Alliance arrive - Blizzard has made it fairly clear that wee are the corruption this go around.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6272524169407806923.post-36844209035852289662012-09-21T14:52:10.857+02:002012-09-21T14:52:10.857+02:00I've never done any of those except for the Gn...I've never done any of those except for the Gnomeragan one.<br />1) I would LOVE to play a World Event<br />2) If it's only something that's gonna last for a WE, it's probably an insane amount of development work for Blizzard which just lasts for so short, in the end, it's better if they use that dev time to develop more "long term" content.faltonnoreply@blogger.com