Monday, February 16, 2015

Best of 2014 Gaming No-Shows

I stumbled upon a Swedish PC Gamer magazine from early 2014 the other day (practically a relic by now) and found a big list of games to look forward to in the upcoming year, that is 2014. As I read through it for the second time, I recalled reading it a year ago and reading about some games that I got really interested in but never heard from again. As the year passed and my brain got filled with other stuff, so did these tiny fragments of information get pushed out for other ones. Re-reading it however I got curious as to what had happened to these no-shows. Had I simply missed their release, were they delayed (as seems to be the cool thing to do among game developers nowadays) or did they just vanish into obscurity? Here's my pick for the best 2014 no-shows;

Armikrog
This point-and-click adventure game caught my attention when I saw that it was created by none other than Doug TenNapel, the guy behind Earthworm Jim and The Neverhood. That's got to be interesting, right? I don't know much about The Neverhood except that it has a pretty cool soundtrack and an even cooler graphics style in claymation (love claymation!). Armikrog looks to follow this idea and looks a lot like The Neverhood. It was said to be released in July 2014 in my magazine, but the homepage now states a release for 2015, though not further specified when. At least it seems to still be in the works, but it also looks a bit like another Kickstarter take-foreverer (that's a word). It's also worth noting that the Wikipage says that Rob Paulsen, whom my bf has a huge man-crush on, will do one of the voices in the game. Rob Paulsen being the guy who voiced Raphael (1987 TMNT), for some inexplacable reason Donatello (2012 TMNT) and Pinky in Pinky & The Brain.

I swear something is behind you! - youtube.com


A Hat in Time
I only mention this platformer because it takes its inspiration from some games I think are really cool, like Banjo & Kazooie and every other 3D platformer on the N64 basically. Otherwise I'm not so fond of platformers, but the N64 era is just special to me for some reason. There is something about that blocky graphics... A Hat in Time seems to smoothen out the graphics a bit but I swear some of the animations look like they're taken directly from Mario 64. Although my magazine says it was to be released in Q1 of 2014 this game is still in its Alpha build. There has been talks about a release on the WiiU but as of now it's only been greenlit for a Steam-release. Apparently initial previews have been positive so I am definitely still looking forward to this.

Suits on the beach? That's crazy! - hatintime.com


Hyper Light Drifter
HPL (as I am going to call it because I am lazy) is another one of those games that owned it's own Kickstarter and got more than 23 times the money they were asking for. No wonder, just reading the first few lines about it on Wiki makes me reach for my wallet;

"The game is a homage to 8-bit and 16-bit games of the late 20th century, and is considered a combination of The Legend of Zelda: A Link to the Past and Diablo. ".

Unfortunately, all the extra money expanded the game enough to force the developers to delay it for more than a year. Health issues also came into play. Not much you can do about that, just keep your fingers cross this baby is as awesome as it seems to have potential to be.

Pixel graphics at its best - kickstarter.com


Maia
This is just the kind of game I could sink endless hours into. It's about building colonies and it is set in space. I love it already. This one is actually on Steam (yay!), albeit in an Early Access form (boo!). The initial reviews are mixed, which I am going to put down to it being in EA, without even reading them. I am definitely going to keep my eye on this game, but it still seems far from complete.

First thing to do, get better lighting - gamedev.com


Radio the Universe
I can't find much more information on this top-down sci-fi RPG than this other article from PC Gamer from early January this year stating that it is indeed still around. People are falling between hope and despair however because of how silent the creator has been and how little progress there seems to have been made. By the looks of it it's expected somewhere in the middle of 2015, but I think it's probably best to not hold your breath. I really hope this isn't going to be another one of the Kickstarter failures, because it really does look like fun.

Missiles on the dance floor? - gamekult.com


Stasis
This isometric 2D adventure game reminds me of some classics like Planescape: Torment and the Fallout games. According to its homepage it will also be scored by Mark Morgan who did work on Fallout and Wasteland 2. It's still in development and seems pretty open with its progress, so I've got high hopes that this will come to a release. Cleverly enough, no release date has been set on the homepage however, so it's yet another wait and see (or wait and forget about in my case).

Seriously though, why so dark? - gamespot.com


The world doesn't seem to be for want of awesome gaming ideas, nor the money or people with money to create them. What really seems to be lacking is the actual people creating the games (which is interesting considering I know so many who say they want to be game designers). Another lesson that should've been learned by now is to never underestimate how much time and work it takes to complete a game, this seems to be a mistake that far too many game developers do all the way from the one man studio to the big AAA game developers. It still baffles me how, especially the game developers who by now should know better (I am looking at you EA and Ubisoft), they still either release incomplete products and hope no one will notice (?) or push the release date over and over again. Wouldn't it just be best to give yourself more time and if you happen to complete it sooner you'll make everyone happy, rather than make everyone disappointed with the opposite? I don't know, seems like simple logics to me (although I realize it's probably not that simple in the world of money).

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