Showing posts with label Musings. Show all posts
Showing posts with label Musings. Show all posts

Wednesday, May 18, 2022

Toxic Behaviour, Retail vs Classic

Apparently toxic behaviour is enough of a problem in retail to warrant the inclusion of a "social contract"? Just another reason to stay away from it, but it's really too bad.

I can't remember if toxic behaviour was a big problem back in old WoW, maybe my rose-tinted goggles are blinding me from all the douche-bags I came across. I definitely had to deal with a few, and even the occasional ninja. And I was definitely the object of some really annoying ganking-sprees. But not so much that it ever ruined my fun of the game (ok, the ganking PvP was actually really annoying. So much so that I vowed to never play on a PvP server again).

I really have not come across any angry players in Classic though. Everyone is so lovey-dovey it's almost a bit eerie. It might be partially because of the above-mentioned reason of me not being on a PvP server anymore, that definitely eliminates a lot of possibilities for people to wind me up. Also, maybe, Classic has managed to attract a bunch of more mature players. Not that I could point at what exactly makes a player mature, I know it's nothing as simple as age, necessarily. 

Yet there is something. The people I talk to don't get angry when we wipe even to the most stupid things. I wiped an entire pugged raid on Malacrass in Zul'aman by simply running into the boss when no one was ready. How is it even possible? I can't explain. But we all horribly died and not a single mean word, however well deserved it would've been, was said. Kudos to those people (they all probably secretly blocked me)!

It would be so interesting to make a study on why toxic behaviour is a massive issue in some games and not in others, and especially when you've got two games that are essentially the same (retail and Classic)! Understanding group psychology like this is a major reason to why I went into studying psychology in the first place.

The people I pug with now will tell me what music they're listening to, or talk about their favorite foods. They'll excuse each other if someone needs to deal with a kid or a pet or has a bad computer. They'll talk about the good old times or tell me this is their first time playing WoW. They'll group up to make sure everyone gets the quest mob. They'll help you with a quest in the middle of nowhere because they were in the neighborhood. I've received so much good from random people in WoW I have a massive payload of pay-it-forward to deal with. I can't even imagine what retail must be like, but I picture some sort of social wasteland of angry radscorpions, ready to turn on you and sting you even if you offer them a lift over a stream.

"I can't help it, it's in my nature".

I think a social contract can be a good thing though. It really doesn't change anything about the game, it just tells people the obvious, but also gives Blizzard something to point at when things aren't going the way they want. We do this some times at my work actually (I work with people with intellectual disabilities). We'll discuss what kind of work space do we want this to be, agree on something together and when something happens we can say "hey there, you were part of deciding on how we treat each other, remember?".

It won't reach the people it needs to reach. If someone needs a social contract to act nice to randomz on the internet, I think a social contract is never going to be enough. But like I said it will give Blizzard something to point at and say "you've agreed not to behave this way when you decided to play this game". And maybe, hopefully, that will be enough.

Monday, January 20, 2020

My Best of 2019

Time to take a look back at 2019 and some of my personal entertainment highlights as far as books and games go.

Some thoughts on the books I read in 2019;

Overall I can't say 2019 was a good year for my reading. I did a lot less of it first of all. I think the main explanation is that I used to do most of my reading at my work (it used to be very intermittent work load with sometimes longer breaks in-between) and now I have a different job that has pretty much no breaks for reading instead. The upside is that I have more fun at work, the downside is that I have less time to read.

I also didn't read many books that wow:ed me and some times when I read a lot of not-so-exciting books in a row it sort of puts me off reading for a while. I have this issue with watching anime or TV-series as well. For instance my usual go to series when I want something that I know I'll enjoy - The Expanse - ended up being not as good as I usually think they are. The fifth book in the series, Nemesis Games, introduced a character I had little interest in and really just wanted to go away.
Unfortunately that seems very unlikely to happen anytime soon, but maybe I can suffer this character if the rest of the storytelling is as good as it usually is. Nemesis Games didn't deliver but Babylon's Ashes which I am reading at the moment is already proving to getting back to older forms.
As an anecdote I can mention that I've watched all the seasons of The Expanse on Amazon as well (and Netflix before the move) and while I think the books are amazing I actually think the TV-series is even better.

Didn't have much of this last year.

I've also read a couple of Agatha Christie books as it's always been on my bucket list to read through at least a few of her works. I find them very snack-sized. They're easy get through and entertaining enough but not really anything you'll remember for too long afterwards.

Interestingly enough my favorite books of last year where actually two books I had already read before and re-read because I enjoyed them so much. I guess they don't really count then since I knew I liked them already.

The first one is The Mountain Village by Chun Chan Yeh. I have a fascination with the ordeals of Chinese people through the ages and maybe especially the early 1900. This book takes place in a little village out on the countryside and what happens to the people there as cultural and political revolution takes place around them. People are only trying to get by and do the right thing, but when the right thing is defined by whomever has the most soldiers that day it turns out to be a very hard thing to do. It's well written and heart breaking in many ways. I love it because it manages to make you smile through all the hardships, it's not all grim. You really care and feel for these characters who could've been any one of us.


The second re-read I did last year was of a book I read and owned when I was little. It's called Vitterväder (Wights Weather) by Börje Lindström. It's a ghost story for young adults and I remember really liking it for its down to earth writing style. I decided to buy myself a copy as I've lost my old one somewhere and see if it still held up, and it definitely does. It has the right amount of creepy yet doesn't over-embellish but keeps it clean. I always enjoy books that can tell things with less words rather than more.

Another book I am glad I read last year was Frågor Jag Fått Om Förintelsen (Questions I've Been Asked About The Holocaust) by Hédi Fried. Hédi Fried is a Holocaust survivor born 1924 in Romania and she has worked many years with different kind of educational work regarding the Holocaust. Frågor Jag Fått Om Förintelsen is a straight-forward Q&A with things people have been wanting answers to regarding the Holocaust when she has been out giving speeches. The subject matter makes it a dark read, but it's a necessary one. These things will always be difficult to process and understand, if not impossible, but this book breaks it down to just the thoughts that pop in to people's heads and it's a great read.

My gaming year of 2019 was pretty good actually...

It started off absolutely brilliantly with Return of The Obra Dinn. What a great game. The only bad thing about is that it's a one-off, you can't experience the magic on a second playthrough anywhere near as it is the first time you play it - but that only goes to emphasize what a special game this is. Original idea executed amazingly, this is fun and enthralling from beginning to the end.

Cause of death - really bad luck.

I also played Bloodstained and enjoyed it a lot. Bloodstained is a good example of how you can't capture lightning in a bottle twice, but by golly if you can't have fun with it a second time around. Borrowing very heavily from the Castlevania Symphony of the Night formula, Bloodstained decided to add more of everything and I think it worked. A lot of the extra stuff wasn't really necessary but it also didn't detract from the core game so I didn't mind it. The main game was competent enough and kept my interest throughout.

Talking about re-treading old footsteps as I seem to have done in my book reading last year, I also replayed Resident Evil 2 in a way. Resident Evil 2 remake was finally released, more than 15 years after it was first announced (yes, it was first announced when the first Resident Evil remake was released). The first Resident Evil remake still stands as the template on how to not just make a game justice but actually improve upon it with modern tools and I was definitely worried that Capcom could not pull that off twice. I am so glad I was wrong. The Resident Evil 2 remake embraces everything that made the original great and adds new flavor to the formula to keep the familiar feeling yet making it fresh. Kudos to Capcom for pulling it off again. Let's hope they can do a hattrick with Resident Evil 3 Nemesis.

2019 was also the year that saw the return of WoW Classic and I can't tell you how much fun I've been having with it. I still play it though literally no one else I know does (or at least not on my server). Even my bf who played it a bit the first couple of months, and we were levelling paladins together, cancelled his subscription last month. Me, I am trudging along in my loneliness. It's not that bad actually, and to be fair it's pretty accurate to my original WoW Vanilla experience. Back then I only knew my brother who played and for the first nine months we shared an account, so playing together wasn't an option. Also he was all into Pvp and I really wasn't.

I've missed this place.

At the moment I play my different alts (have pretty much one of each class) and haven't even made it to 40 on any one of them yet. I run around and do quests and the occasional dungeon while listening to podcasts. I love that you're often forced to ask other people for help and most of the time I only meet nice and funny ones. I am taking my time to get to endgame because I know that's probably when I hit my stop button. I never really raided in Vanilla and I don't have much desire to do so this time around either. On the other hand I know endgame content is more accessible this time around, for whatever reason, so I wouldn't mind giving it a shot. We'll see when I get there, because at this rate of levelling it is going to take me another half year at least, and I am perfectly fine with that.

If I were to also look ahead a bit...

I am mostly stoked for Cyberpunk 2077. I wasn't too fussed about it really until I started playing the Witcher 3. The only reason The Witcher 3 is not on my "awesome games I've played this year" list in this post is because I am nowhere near done with it yet. Spoiler alert, it will be on my list for 2020, if I remember to make one. While I really enjoyed The Witcher 1 and 2 and so I knew CD Projekt Red clearly could do great games, I put it down to the IP rather than the craftmanship. But now that I have played X many hours in The Witcher 3 I have a completely different idea of the skill set of these developers. Cyperpunk isn't something I am crazy into but definitely a genre I enjoy, so now I am really looking forward to trying this game out. As I am writing this, CD Projekt Red just announced that the game has been delayed until September and to me that's is practically good news since I still need more time to finish off The Witcher 3 before I can delve into Cyberpunk 2077.

Can't I just play as Geralt in the future?

Years and years ago, it feels like now at least, I heard about Final Fantasy VII remake being a thing. I decided to buy a ps4 pretty much on the basis of being able to play that game. Years later we are all still waiting as you know and I was starting to become pretty sure that the game wasn't even going to make it onto this generation of consoles but that I would have to invest in a ps5 as well. Well... it is coming out this year now finally right? Did I get that right? I don't even know anymore and I don't even know if I care. Maybe one day it'll come out and when it does I will be a happy camper and play it.

On a personal scale life is absolutely great and on a global scale I am panicking, but at least there are some good gaming and reading hours ahead of me...

Any of you have some personal favorites of last year? Book recommendations are definitely always welcome!

Images from Youtube.com, goodreads.com, pcgamer.com, myogaming.se

Tuesday, December 31, 2019

Game Up Your Life

Many years ago I read a book by Jane McGonigal called Reality is Broken. While I remember not agreeing with many of her points (you can read my review of it here) I did find her main idea intriguing - the idea that everything not only can, but maybe should be turned into a game, to motivate people to do things they wouldn't normally do. Things that would not only benefit themselves by having fun (ideally) but also have an added benefit of helping someone or something else.

This is in fact something that has been explored further and even put to use in many different ways since. One that comes to mind is allowing the public to sort through vast amounts of pottery shards to find the ones that could hold interesting information in some ways. Rather than having some poor archaeology students spend countless of man hours on what would ordinarily be considered a tedious and menial task, you can turn the "pottery shard sorting" into a sort of mini-game and by making enough people interested you can not only get the job done quickly, but by people who are having a good time doing it.

The book in cuneiform.

That is the idea in a nutshell, and I love it. Like I said it has been used many times before and I think it holds great potential. I have also explored the idea before myself in a couple of blog posts. I guess you can see this blog post as a pre-cursor to this one. So yet again this idea had me thinking and it made me wonder if not maybe we could put it to use at a much smaller level. I mean much, much smaller.

How about using it as a way to motivate and even enthuse a child to the prospect of having to do something they would ordinarily not want to do? As the proud mother of a 6 year old I am always eager to find ideas that allow me to keep my child happy and me less nagging and annoyed. Some times when you just want and really need your child to co-operate you usually have two paths to take - the one of threats and the one of bribes. I am not a huge fan of either of these. What if there was a third path? One that made the child interested in the project at hand without you having to resort to future wrath or promise of goodies?

Well, in a way I guess this idea is a bit of both really - but packed and presented in a way that makes it clear that we're not talking about any real threats or bribes, but game-ones.

I'll give some examples from my own experiences:
Going from point A to point B (that'll take more than 5 minutes). I'm not even kidding, most of the time even though my kid can run around and scream endlessly if he wants to, when he doesn't want to he is suddenly struck with debilitating laziness and can barely walk. It can be beyond frustrating, especially if you have a time to keep (which is often the case). I've had my kid tell me he couldn't walk because his leg hurt so much, but if he got to take the longer way around it was fine. This kind of illogical reasoning is something that crops up all the time with kids, but it all boils down to one thing - this is boring and I don't want to do it.

Most of the time if I can allow my kid to get it his way (and it also suits my way enough) I will. But some times that is just not the case. Maybe you need to get to the train station and you just missed the bus? Your kid doesn't enjoy the prospect of having to walk (maybe exasperated by the fact they had been looking forward to a bus ride) and the idea of carrying him and the luggage the entire way is just not feasible. What to do?

The book in regular letters.

What about turning the walk to the train station in to a video game? If you've got time to prepare it's of course the best, but even a quick plan could work wonders. Quickly map out the path you're going to take in your head. Where could there be a "boss" for you to fight? Where is there a "pit" to jump or a "treasure" to find? Add "npcs" and "objects of interest" as it fits the path and a dash of invested story telling and you'll suddenly, possibly, have a really interested 6 year old.

I use the word "video game" but really it's just a game or any old adventure. To me personally it helps to think of it as a video game because video games are usually well structured in the way of "levels", "items" and "bosses". If Dungeons & Dragons is your type of reference that's just great.

Me and the 6 yo actually had to take a rather long walk the other day and while we could've taken the tram I decided I wanted and needed the fresh air. As we started walking it took about 3 minutes before my kid said he didn't want to walk any further. I told him he better get prepared because over at X place there was a boss waiting for him and he still had to find the SWORD to beat it with. He got a big smile on his face - "where is it?". I pointed to a row of stones - "it's behind one of those but beware, because the wrong ones have monsters behind them instead". He ran ahead to the stones and started to look. "Tough luck, there is a monster!" I said and he had a pretend battle with it. After a couple of other monsters he managed to find his "sword" which he proudly carried (invisible in his hand) all the way to the boss.

On this trip we also had to find a shield, kill that first boss, then find a scroll of turn-to-stone to get past the cave troll, then speak to the fairy to recharge the scroll, then find our wings to fly up a mountain... The entire time there wasn't a word about not having energy to walk, just eagerness to continue forward to the next thing.

Not the cave troll in the article.

Another example - cleaning/tidying. If you could grade kids on a scale of how easy it is to get them to at least do some tidying I think my 6 yo ends up somewhere around 2, 1 being impossible. It doesn't matter that he literally just threw every book in his bookshelf on the floor in the search for something, when I ask him to pick it up (even offering to help) the answer is always "I don't have the energy to do that!". Well duh. Like anyone does.

Suffice to say, many tactics have been used to try to motivate my kid to pick things up after him, or at least help out in doing so. Whenever he does show interest in helping out with cleaning it's often things where I don't really trust that things won't break like him doing the dishes or him swinging around a mop. I still try to encourage him when he does show interest, because at least it is something.

But what if cleaning could be turned into a game? I tried it. We drew up an avatar, I told him it could be anything (he chose a jellyfish) and I said there were different things he could purchase for this avatar i.e draw on to the picture. Things like spikes, sun glasses, a fish pal or a big shark. But these things cost points that he had to earn by doing different chores.

He was excited. "What can I do to earn points mom?". "Well you can start by picking up all these Legos, that's 10 points.". "How much is the fish friend?". "That's 50 points. The sunglasses are 10 points". "Ok, cool". He started picking up the Lego. I can't emphasize enough how much more nagging and time this would've have taken normally. Threats, which I am generally not a fan of anyway (but every parent resort to them eventually) just do not work on this kid, so that's never been a real option. Just asking him to do it out of the kindness of his heart and because it would make mom really happy... well let's just say he hasn't really grasped the benefits of that yet (I'll get back to this momentarily).

*sigh*

But with this system he not only tidied without any problems, he asked for more things to help out with. I soon struggled to keep him occupied - my fault really as I should've been ready with enough chores for him to do to be able to get every special item for his jelly fish. Funnily enough, even when he had enough points to buy things he decided he wanted to save them. Maybe for the next time we tidy.

So far so well, I can see this system with a bit of tinkering easily being adapted to a whole plethora of situations. I do have thoughts though and I don't think it's just a wonder wand of solving every issue regarding motivating my 6 yo.

For instance, as mentioned, shouldn't kids learn that tidying is its own reward? That listening to someone else and doing what they want can be a nice thing to do even if there isn't an immediate reward involved? Are immediate rewards really the right way to go about everything? Some things in life simply don't pay off until later on, and isn't that a really important lesson to learn as well?

Yes, I totally agree with all these points and they require some careful consideration. I often tell my kid that everything can't be fun right now. Some times, some things you do are not so fun right now so that you can have more fun later. Having a nice and tidy home or making your friends and family happy can be its own reward and a good one at that.


But I also subscribe to the Friends school of altruism, i.e that there isn't any. Everything we do, we do in some way or other for our own sake. If I give money to charity it is to make myself feel better about making other people feel better. If I clean my home it because I feel good about having a clean home. I don't think this is a bad thing. A deed can be "good" regardless of the underlying reasons behind it. I don't think a recipient of a needed organ for instance really cares of the reasons behind the donors wish to donate.

So where am I getting with this? That yeah, it's important to teach a kid about different ways things can be rewarding but I also think that it's important to find ways that something can be rewarding for that person (in this case my kid). When you're 6, it's good to hear someone ask you to be nice for its own sake but it's also good to just get to have fun doing something.

And maybe we do things for future reward because we haven't learned how to make it fun right now? I would feel good from doing excercise for instance, but that doesn't mean that the excercise in itself can't be fun too? I like when things are clean but that doesn't mean there is anything wrong in making the cleaning part fun as well?

The main drawback to this system would be that it requires either some planning or good on the spot thinking/improvisation. Also, as with anything else, different people enjoy different things. If your kid happens to be the kind that just listens and does their tidying then congratulations! What your kid needs really depends on what kind of person they are and there isn't just one way to do things. This isn't the way, this could be another way when you're sick of nagging or just having to do it yourself. I think it could also teach the lesson that things that might look tedious on the surface can be made fun if you try to.

I think the reason this appeals so much to me is because I am not easily motivated to do things I don't enjoy. The whole "just do it" or "discipline!" way of doing things has never worked for me. Fortunately it is offset by my optimistic personality and the fact that I see the possibility of fun in most things. But there are some things I just don't like doing. Exercising… cleaning… getting out of bed before 12 (before I had kids, now they're my motivation and I haven't slept past 9 for the last 6 years). I am not a goal hunter, I need to find the journey to my goal entertaining as well or I will struggle to get it done. I guess in that way I am still like a child, for better or worse.

As you've noticed it's an idea that really jives with me. We like to set up goals and motivate ourselves to get there, but maybe we should spend equal time trying to make the journey there fun?

Also, credit to a book that still has me thinking about it 9 years down the road.

Images from wired.com, skullstore.ca, fantasyflightgames.com, me.me.

Thursday, August 15, 2019

WoW Classic Is Nearly Here And I Am Not Prepared

In a couple of days my son starts real school for the first time (as opposed to Kindergarten). But more importantly, WoW Classic is released (kidding. My son starting school is of course more momentous. Ahem.).

Considering the first 500 something posts on this blog were pretty much all about WoW and I played it religiously for 8 years between 2005-2013, I'm a bit surprised at myself that I haven't even mentioned anything about WoW Classic yet. I am in this weird in-between state of "extremely hyped" and "not really thinking about it". It's possible to combine the two, especially when you're a mom to two little kids. As long as they're awake I don't really have time or brain power to think about anything other than making sure they're not unhappy. As soon as they're sleeping though… I am usually still to brain fatigued to think about anything except how much rest and sleep I might hope to squeeze out of my way too short "free" time. On occasion however, the reminder that WoW Classic is a thing pops into my head and I am immediately extremely hyped.

Me in 2006.

There is no way to overstate the (overall positive) impact WoW has had on my life. In that sense WoW is by far the best game I have ever played. In that sense also I would say that WoW transcends being "just a game" to me. I won't shy away from calling it just short of a way of life. While it never interfered with my life must-do's (study and work, eat and sleep as it happened), for a non-inconsequential amount of time in my life I played WoW a lot. Both my children exist because of it since I met my SO through it. And as mentioned, the vast majority of that time was very enjoyable.

Of course I had my fair share of drama. There is just no way to spend that much time with such a vast variety of people and not have drama. I also may or may not be considered argumentative and maybe even aggressive at times. I definitely have trouble letting doodoo just slide, even when not letting it slide means conjuring more doodoo.

The reason I stopped playing however was wholly undramatic, maybe that was even partly the main issue. At the time I was expecting my first child and had also started working a lot more. None of those were main contributors, but that coupled with the fact that I had to move server because most people I used to play with had already quit or moved on to other things meant I was feeling quite lonely. WoW, at least to me, is all about the community. It's probably a decent game on its own, but I don't think it's comparable to what you get when you have the whole package. The guildies and whatever crazy stuff that went on in guild chat. The chats you had with the random people you encountered doing quests and dungeons. The scheduled hang-outs with friends to do raids/pvp/quests/dungeons/whacky achievements/farming/you name it. To me the game was a (albeit great) framework for the social aspect. When that aspect was gone, the game part just couldn't fill that hole.

I used to love to experiment with my healing output.

This became even more clear to me when I tried to play for a while in what might have been Warlords of Draenor and I still just felt lonely. Even more so since I played without a guild and no one seemed to talk to anyone anymore anywhere, not in any chats nor any dungeons I did. I didn't have time to invest in raiding so a huge chunk of what motivated me game-wise was gone. I never minded grinding or levelling alts, but that was because I could either talk to people I knew and enjoyed spending time with or knew that it was going to go into end game efforts. Having neither of those motivations left me having not much fun.

But up until I didn't have fun I had so much fun. I don't recall WoW ever feeling like a chore or a slog (there were parts within WoW that weren't 100% fun obviously, but in general). I don't recall logging on to raid and thinking "you know what, I'd rather do something else right now". While I don't long for those days to be back, I live a different life now, I am definitely sentimental about them. There are few days even now when some WoW memory doesn't pop into my head at the most random times. I could be building with Lego with my son and suddenly think about running around in Stranglethorn Vale. I can be playing in the sandbox with my daughter and suddenly think about fighting The Lich King. I'll cook food and think about when that BoE epic dropped in Hinterlands.

Me in 2010.

I've understood every change that Blizzard has decided to make to WoW and I don't recall raging too much about any of them. But the honest truth is that I miss the old world, the way it was before the Cataclysm. I believe the Cataclysm was a necessary change, if not exactly like that then probably something like that. In fact I even think it's a bit of a stroke of genius to think of remaking the old world into something new and fresh. It's just an inevitable fact that as soon as something is gone, people (namely me) will be pining for what has been and remembering it with rose-tinted goggles. People don't want what they want and they don't know what they want. If that statement makes no sense, neither do the wishes of WoW-players since the roll-out of the game.

Personally I found that a lot of things were made a bit too easy and too streamlined. I often opted out of using Heirloom gear, because I didn't want to level my alts too fast. I never used the "instantly max level character"-option because I always found that levelling a class and spec was by far the best way to learn it. But as mentioned, they were just that - optional, so they didn't bother me. Then they started changing things like how the skill tree looked and worked, they removed what I considered key features of certain classes like catching your own pet as a hunter and crafting poisons as a rogue. I understood these changes and maybe, probably, they were necessary. But I wanted to be able to experience things the way they used to be.

Me in 2011.

Just imagine if you could return to some of your happiest memories and relive them? Blizzard has essentially offered me exactly that. That doesn't mean I expect my re-visit to Azeroth to be exactly the same. But just like smelling a certain smell or hearing a certain song can bring you to the brink of being "there again", I expect myself to reinvigorate some of all those amazing memories I've made through that game.

I'm not entirely sure how I want to play WoW Classic. Do I want to recreate myself from 2005? I'm leaning towards not going for that approach, for several reasons. Firstly, it's impossible to entirely go back to what I did in 2005. I simply am not that person anymore and more than 8 years of playing WoW means I can't go back to being someone who is seeing things for the first time. Secondly, I don't want to tread on my old memories. I want them to be intact and untouched. This time, I want it to be what it has to be - an older me revisiting an old playground, both to remember but also to create new memories.

One of my most popular posts was about a floating cat head. The internet just loves cats.

Not too long ago I replayed Pokémon Red, some 20 years after I had first played it. I had the expectation that while I would still enjoy it, some of the QoL changes made to later games would sour the experience to me somewhat. But I was wrong. The game was still fun as hell and nothing about it annoyed me. It is difficult to go backwards in gaming I find, unless you are specifically after those differences. And I think I am when it comes to WoW. I am specifically after gold being damn hard to come by. I am specifically after being forced to talk to people, talk a lot, to get through dungeons and some times even quests. I am specifically after my caster having to drink after every single mob. Farming Souls Shards on my warlock. Farming lockboxes on my rogue. Levelling and feeding my pet on my hunter. Having to pay through my nose every time I need new ranks on my skills. Having to get rage at the beginning of a fight as a warrior tank, and hope people hold off long enough for you to keep aggro. Almost all of the little "annoyances" that I can think of, that they've slowly changed throughout the years of WoW, are things that I am looking forward to doing again.

My first real character in WoW was a holy priest named Zinn, and I stuck to her, keeping her as my main throughout all the years. This time however, I think I am going to go with a warrior tank, as I found that I really enjoy tanking somewhere in the middle of Burning Crusade (though initially it scared the hell out of me). We'll see, I've still got a few days to think it through. But I am definitely extremely hyped. Hope to see you there.

Wednesday, February 20, 2019

Heroes of Might & Magic 3 is Ruining My (Gaming) Life

It all started one fateful evening when the bf pointed out that to get time to spend together just the two of us, we'd probably have to schedule it because having two little kids just saps the life force out of you and when the evening comes we're too brain dead to think of anything and just end up playing separate games. Said and done, we decided that two evenings every week we'd try to do something together, like watch a movie or play video/board games. When our first scheduled evening arrived we were juggling a few ideas. Sega Mega Drive collection on the Switch? The Amazing Labyrinth board game? Vampire Hunter D movie?

I am still waiting for the full 3D HD remake.

I don't remember who first suggested it, it was probably me, but one of us threw out Heroes of Might and Magic 3. Why not? We both love it and we knew we were going to have a good time. A great way to start off the evening. You'd think after hundreds of hours of playing HoMM3 in the past, we should've known better…

We played all evening. The bf, who has to get up at 5 am for work, said it was time to wrap it up. He needed to go to bed. But there it was. Something happened. Just another turn. And then, just one more turn. An extra 30 minutes after we had said we definitely needed to stop playing, we finally managed to pull ourselves away.

The day after was a regular evening. Meaning we hadn't planned to play HoMM3, and had instead in fact plans to do other things. Play other games, read, watch things, write. But come evening, kids in bed, we looked at each other and said: "HoMM3?". There was only a moments hesitation, a quick thought to the things I had actually wanted to do that evening before we both agreed - let's play HoMM3. After all, we were right at the moment of winning, weren't we? And after that, we could go back to business as usual.

This guy hasn't picked up anything!

That entire evening went, and again it took us a lot more time to turn the game off than it should've. If we thought we were close to winning, we were at least a couple of hours wrong. But then it was so easy to get sidetracked. Instead of heading straight for the enemy castle, you see a resource you want or an artifact you know will make the fight a bit easier. Or maybe I should just head back and top up my troops, make sure I really kick the enemies behind real hard. How sure am I after all that 5 Black Dragons will be enough? And I just need a little bit more money to get that Portal of Glory.

The evening after that we again thought that we for sure were close to winning, so we decided to just get that done quickly and then move on to whatever we actually had planned, play all the other games we also wanted to play. We did actually finish the game that evening, but not before we yet again had to play just a little bit longer than we really should have.

After that we both decided that playing HoMM3 was probably not a good idea. Clearly we couldn't handle it and we should stay away from it. There were plenty of other games out there for us to play together.

On our next planned evening together we look at each other and said "well you know, if we just play this when we're supposed to, and turn it off when we're supposed to, then there is no problem, right?". Right. But this is HoMM3. You don't just stop playing HoMM3 whenever.

What were those wood elves thinking?

We had a repeat of the first session and realized that no, we really can't handle HoMM3. It's just too much fun, it's just too addictive. The reward-feedback is perfectly balanced to make you just want to play a little bit more, in a way I have not encountered in any other game. There is always something you need to do, something more to explore. A creature to build or a resource to gather. There is no lull in the pace for you to think "oh here is a good time to take a break". It's greatness can not be understood until it has been experienced, text and pictures does not do it justice.

The other day we were yet again pondering what to play that evening and yet again HoMM3 was mentioned. Yet again the argument of "we'll just turn it off when we should now". But this time we know, there is just no way to play HoMM3 moderately and we managed to stay away from it. For now.

Maybe we should play World of Warcraft together instead?

Sunday, December 30, 2018

Zinn's New Years Wrap Up - A Look Back At 2018

The year is coming to a close and it is time to do what a lot of people do at this time of year, prepare for the new year by taking a look back at the old one. First of all, I hope you all had a great year. What with how the world looks right now things might feel gloomy, but let's leave that for a bit and focus on a world that usually only brings us joy - that of culture. In this post I thought I'd take a look at some of my favourite gaming, watching and reading experiences of 2018.

The Books
Let's start with the reading ones.

The Expanse Series by James S.A Corey
This was the year I discovered The Expanse by James S.A Corey. People, I think my mom mainly, had nagged me into checking out this series on Netflix. It took me quite a while to get around to it anyway, simply because I am not really a series-watching kind of person. But once I did, holeymoley was I hooked. The Expanse has pretty much everything I ever wanted from a tv-series; big space ships, drama that keeps you on the edge, great characters that you care about, big space ships... I was absolutely devastated to learn that it had been cancelled but then I also learned that the series was based on books and I could just read those instead of sit and cry over no more Expanse on Netflix. Said and done, I quickly bought the first six books in the Expanse series and yes, they are also awesome.

I love every character except the main one actually.

Interestingly enough, I actually think the tv-series is better, but we're talking awesome with a topping of awesome here, the book series is absolutely amazing as well. The tv series expands and changes a couple of things that I feel make certain parts more coherent. They add and remove characters here and there but in essence it is extremely faithful. They've even changed some of the main characters, some because of necessity like Naomi Nagata's long body frame, and some because I don't know like Amos not being a middle aged bald guy. But I actually prefer the way it is in the tv-series, which might simply come down to the fact that I watched it before I read it.

Either way, the books are absolute must-reads if you have even the slightest interest in science fiction. Without spoiling anything, I was worried after book three that the story was taking a path in the wrong direction, but I am currently on book four and things are still just as interesting as ever.

The Martian by Andy Weir
As we're on the topic of science fiction, another really great book I read this year was Andy Weir's "The Martian". It was one of those books where I thought it couldn't be as good as everyone said it was, but it really is. After I had read it I also watched the movie, which yet again is extremely faithful to the source material, but actually cuts out two or three quite important incidents so if you liked the movie I can really recommend reading the book. Poor Mark actually gets through even more shit there.

The Way to Hudson Bay. The Life and Times of Jens Munk by Thorkild Hansen
As we're on the topic of exploration then (see how great I am at segwaying?), a third book I really enjoyed this year was a thrift shop find. When I buy books in thrift shop I go 80% by the cover, and considering that I have been quite lucky with my finds, I often find books I end up really enjoying. This was a book called "The Way to Hudson Bay. The Life and Times of Jens Munk" by Thorkild Hansen, a Danish author. Jens Munk really existed in around the year 1600, and this is a telling of his life as he tries to find the Northwest Passage. I have something of a fascination for Arctic and Antarctic exploration as it was done back in the day, and the way people dared to face those extreme dangers for the sake of curiosity (and probably a lot of fame). In many ways it is very analog to space exploration, because back then these regions were as alien as things got.

The Mother by Pearl S Buck
As we're on the topic of people facing hardship and adversity, a fourth book I really enjoyed was "The Mother" by Pearl S Buck. Last year I went around to my grandpas to bring home a couple of boxes of books from my late grandmas. She loved reading just as much as me and I was curious to see what kind of literature she enjoyed. Most, if not all, is in German so it had the added benefit of getting me to practice that while also feeling like I was sharing something with a person I hold extremely dearly. From my book haul I can tell my grandma liked stories set in the East, and I remember she used to tell me she liked traveling there. The Mother is about a mother in an unnamed asian country and the hardship she faces together with her family living and farming in the country side in the early 1900's. It's got a very subdued and matter-of-factly sadness to it, it doesn't try to tug on any heartstrings but simply states it the way it was. It's enough for me to feel extremely blessed to live the life I live now.


Apelsinflickan by Lena Kallenberg
As we're on the topic of the life of women back in the day, my fifth and final book I am going to mention is "Apelsinflickan" by Lena Kallenberg. As far as I know this doesn't have a translation into any other language, but Apelsinflickan means "the Orange Girl" and was a term for prostitutes in late 1800's Stockholm. Apparently, walking around with an orange in your hand was a signal to men on the lookout. I read this already back when I was a teenager in high-school and loved it then. This year I decided to hunt it down, buy it and reread it to see if I still liked it as much. And I did. The characters are great and you feel like you're right there with them. You can really get a sense of how trapped and reliant on a benevolent man to take care of you a woman really could be back then (and a reminder that this is still reality for many women around the world). I don't know what I enjoy so much about reading about people whose lives pretty much suck, but maybe I just like to have the reminder that my life right here and now is great in so many, many ways.

The Movies
I keep track of which movies I've seen and when through IMDB, and it's clear that it would be impossible for me to properly judge how long ago it was since I saw something without it. When I look at the list and see movies I watched in early 2018 I could've sworn it was only a couple of months ago, like The Shallows. Overall, 2018 has been a pretty bad movie year for me unfortunately, with few movies seen that I really enjoyed and some were quite disappointing, like Black Panther.

There were a couple of good ones though;

Dirty Ho (1976/79)
Despite its name it's not what you probably think. Dirty Ho is the somewhat unfortunate English title of Lan Tou He, a Chinese martial arts movie from 1976 (or 79, it's a bit unclear). I like martial arts movies, and many of the best ones are from the 70's and 80's. Dirty Ho is the main protagonist who gets employed by a mysterious man to protect him from assassins. What we as viewers know, but Dirty Ho doesn't, is that the mysterious man is actually a prince, fully fledged in martial arts. To hide his identity from Ho and others around him, the prince often must use his martial arts covertly, for instance by using the body of another person, and so a lot of really cool fighting scenes play out. I can definitely recommend it if you have an interest in these kind of movies. It's both funny and well choreographed and the premise is quite clever.


Doom (2005)
Most movies based of video games are not very good. Some times the artistic licenses taken don't end up well, but some times I think they do. Resident Evil (only the first one!) is an example of where I think it works (and I am a huge RE fan) and Doom is another one. I had seen this before but couldn't remember anything about it. When I read that Dwayne "The Rock" Johnson and Karl Urban were in it, I decided it required a rewatch. And it's actually not that bad. Johnson even plays a bad guy, so that's pretty fun to watch. Maybe it was weighed down by the expectations from the license, but as a horror-action movie it's quite entertaining.

Avengers: Infinity War (2018)
I had very low expectations when I went to watch this movie, because for some reason super hero movies just don't seem to jive with me. I didn't like the first Avengers, nor Black Panther, thought Dr Strange was fairly boring... In fact I think the only super hero movies I've seen so far that I liked were the X-Men ones. So why did I go see this movie you might wonder? Hope, I guess. And good thing I did too because this one hits all the nails. While I think it does require some previous knowledge of the MCU (and that makes sense given the story of the movie) this one gets the epic tone right and feels worthwhile. Characters get to use their powers properly and for the first time in a long time I actually cared. And that ending... it has me pretty hyped for what's to come.

The Invisible Man (1933) & The Mummy (1932)
I love old timey movies, and old timey horror movies are probably my favourite kind of old timey movies (also a nice way for me to substitute the fact that I am too squeamish for modern horror movies). The Invisible Man and the Mummy are classics for a reason, and half the reason I enjoy them so much is just because I marvel at the technical work. In Invisible Man they manage to make a whole lot of things move around as if worked by an invisible person, solely through practical effects. I love practical effects.

In the Mummy I simply enjoy
the way of the story telling, the way scenes are allowed to linger and take their time, and there isn't incessant cutting and editing everywhere. Watching old timey movies make me feel all cozy, even when they're about mummies and invisible men killing people.

The Games
I don't know if I managed to finish more games than I usually do this year, but it sure feels like it. And a lot of them were really good too. Here are my top picks;

Tales of Phantasia (GBA)
I had played a bit of the fan translated ROM way back in my teens and thought ToF was quite fun. Back then I gave pretty much every RPG I could get my hands on a couple of hours of my time, and almost never finished them, ToF was no different. It kept nagging in the back of my head though, having made more of an impression on me than many of the other RPG's I had tried, not to mention that the Tales of-series kept growing and piquing my interest. Since the SNES version was never released in Europe I got the GBA version a while back and finished the game this year. I loved it! Probably one of the best RPG's I've played in fact, with great characters, a story that keeps you entertained and an awesome combat system.



Chronicles of Riddick (PC)
I played both Escape from Butcher Bay and Assault on Dark Athena, and Dark Athena is basically just more of the same so if you enjoyed the first you should really play both. CoR and DA are mainly sneaking games, but with quite a lot of shooting mixed in. They keep it simple and don't try to deviate from their working formula by making things more complicated than they need to be. This way they hold a nice pace throughout, and with clever level design and well designed gameplay they are fun all the way through. You can read my review of Escape from Butcher Bay here.

Koudelka (PSX)
Speaking of great RPG's, Koudelka could've been right up there with the very great ones if it just hadn't been so short. It has pretty much everything else; a bonkers story, cheesy characters (and the hammy dialogue that seems mandatory on PSX), interesting combat and gameplay and the fairly unique schtick of being a horror-RPG. But unfortunately it's all over far too soon, I finished it after about 14 hours and that's including the final boss fight which was 1 hour on its own. You can read my review of Koudelka here.

Orcs & Elves (NDS)
This was John Carmack's pet project, and maybe that is all I have to say about it to convince you that it was a good game. This is nothing like Doom though, although you do go around corridors shooting things with a wand... Just like CoR I think I like Orcs & Elves just as much for what it isn't as for what it is. Orcs & Elves doesn't outstay it's welcome, it throws in a couple of variables here and there to keep you interested and really twists all the juice out of its gameplay idea. It's great for a couple of hours of well-designed fun and I always appreciate any kind of entertainment that does what it came to do and just leaves it at that. You can read my review of Orcs & Elves here.

Dishonored (PC)
Out of the games on this list, Dishonored is the only one of which I had no previous knowledge, as in I hadn't played or seen any of the game. Dishonored turned out to be in the same vein as some of my favourite games - Thief and Deus Ex - and I am always happy to play more sneak-em-ups. It also did it well, with fun super powers and cool levels to sneak around in. My only gripe was that the game didn't flesh out some of the characters as much as I'd liked, but it's also possible it was designed this way intentionally with several playthroughs in mind. You can read my review of Dishonored here.


So those are pretty much the highlights of my year as far as entertainment goes. I can't end this post without mentioning the main highlight of my year however, the birth of my baby daughter Alexandra, born this summer and probably the happiest baby on the planet. She is still way off playing games on her own of course (who needs that when watching the washing machine is enough), but I am really looking forward to introducing her to the world I love so much, the same way I have done with my son.

Me and my son also got into playing games cooperatively more in this year (when he was younger it was more about helping him out than helping each other) which has been great fun. I am really looking forward to what the gaming, watching and reading year of 2019 has in store for me and maybe I will make a post about some of the things I am particularly hyped for as well.

Wednesday, December 12, 2018

Super Mario Party (Switch) - First Impression and Thoughts

It's weird that I consider myself a Mario Party fan when all I've really played is Mario Part 2 on the N64. So I've played that for hundreds and hundreds of hours, but I am curiously lacking in experience in almost all the other Mario Parties. I played a bit of Mario Party (1) and some of that one that's on the Wii, but honestly I can barely remember anything about them. Mario Party 2 however, is probably one of my favourite games ever, and I love that so much that I was hyped about Super Mario Party for the Switch. Because I never owned a GameCube (until much, much later), Wii or WiiU I considered this my first proper opportunity (because who wants to play Mario Party on a handheld?) to get back into the franchise.

This image hints at everything you'll need to know.

This was especially well timed as I had just introduced the son (then just under 5 yo) to Mario Party 2, before I even knew there was one just about to be released for the Switch. I had been looking for multiplayer games to play with him suitable for the age, and found that Mario Party 2 seemed like it could work. It did, he loved it and we had loads of fun. Thus I went and bought Super Mario Party almost immediately on release and as we haven't had time to play that much yet (I mean we do actually do other things than play video games around here!) here are just some quick thoughts I've gathered so far;

When I got it I had planned for it to be our Sunday Gaming Fun. Sundays is usually the day we use to play some multiplayer games together and we were all excited to try our new game. Then came a big blow to those plans. We have the two joy-cons that come with the Switch and a pro controller and had planned to be three people playing (mommy, daddy and son). We were sitting there like idiots not understanding what was wrong with the pro controller until I googled it and found out that, no, you can't use the pro controller on Super Mario Party. One of us would have to sit out. Ohh, I was so angry about this at first.

Then I played the game and I thought I could sort of understand Nintendo's reasoning behind it, that the pro controller isn't optimal to use with the minigames, but considering the price tag of that thing... Yeah, I am still sore about that, especially since Super Mario Party isn't even the only game where you can't use the pro controller. Pro my behind, more like schmoe.

But then we finally decided who had to sit out (it weren't going to be me and it weren't going to be the kid, so... bye bye daddy) and started playing the game.

Ok, we can't choose who the Computer Characters are going to be? Minor issue I guess, although I distinctly remember loving to kick Peaches rear in the mini-games as a kid, I've obviously outgrown such childish behaviour. (EDIT: I have since found where to do this, so Peach is going to get it.)

Then we get into the boards (into… or onto?). Ok, so we can only roll up to 6 now? Makes sense I guess since that is how an actual die works. When did they change that? And why was it up to 10 to begin with?

Oh ok I realize why it was up to 10 to begin with - because now everything moves endlessly slow! I keep rolling 1 and my son who is the luckiest s.o.b (wait did I just call myself a....) this side of the equator keeps rolling exactly what he needs to get to the damn star!

Wait?! The star only costs 10 coins now? Oh no... this was the only thing keeping my son from getting any stars. Because he never won any mini-games (I might love my kid, but I ain't losing on purpose when it's about Mario Party-dignity) he never used to have money for any stars. But now he gets enough money just from walking around the board and he. IS. WINNING!

So yeah, I've played this game four times with my kid and he has - legitimately - won every time. I don't mind, in fact I find this to be one of the good things about Super Mario Party. I mean it's a good thing if you're in the position where you want your 5 yo son to have a winning chance without bending over backwards trying to lose every mini-game. Now I am still winning every mini-game and it just doesn't matter. I can sit there with my 100+ coins all I like because if I never get to the star first, I will never have a star. Although there are other ways to get stars, and soon I find they are my only options, they are not enough for me to win. At least not yet.

So I do have a couple of issues with the game so far, but bear in mind that I have really barely touched it and I might've just been really unlucky. Firstly, if I haven't just been really unlucky and the game is actually designed this way, it sort of points towards that it doesn't matter how good you are at the mini-games, because all that matters is what you hit with the die. While this has always been true in the Mario Party games (and remember I am really only comparing to Mario Party 2, but talking like I know stuff), I feel that Super Mario Party is more down to luck than ever before. Because let's face it, my 5 yo is probably not some video game Mozart.

So much fun to explore!

Secondly, I feel like having you roll 6 instead of 10 is only there to mask how tiny the boards are. It also means I am 1/6 likely to roll a 1 instead of 1/10 likely and omg I roll so many 1... Compared to the sprawling headaches mazes that the boards are in Mario Party 2, you will walk in your tiny loop over and over and over like a goldfish in a bowl in Super Mario Party. It's just not exciting and doesn't offer much exploration, but grows repetitive quickly (and we all know I hate repetitiveness, mostly because I can't spell that dang word).

On the bright side however, the mini-games are fun, they have a good variety and make good use of the joy-con.

I do like the concept of having different die to choose from when you roll, although this seems to me some would be decidedly more useful than others.

And this game has so many other options to play with that I haven't even checked out yet. I am definitely looking forward to playing more, but I really wish I could have a 1-10 die again.

Sunday, May 13, 2018

I Saw Avengers: Infinity War And I Have So Many Questions

THERE WILL BE SPOILERS, YOU HAVE BEEN WARNED!


I saw Avengers Infinity War Friday evening, and while I thought it was a highly entertaining movie and recommend anyone with an interest in the MCU to watch it, it also left me with a bunch of questions.

Now I realize my knowledge of the lore and intricacies of the MCU are very limited and that comes a lot from the fact that the comics aren't so easily available in Sweden and some from the fact that I haven't even watched most of the other movie entries in the Marvel Superhero franchise yet. Some of the questions I have from AIW might already have been answered in the previous movies, most of which feel like they've all been setting up for this one.


While I don't think it's essential to have seen ALL the previous movies, because there are a lot at this point, I do agree that some of them are pretty dang important to get the right feel of the characters and story.

Dr Strange is definitely one of those movies. Black Panther is another. I had no idea who Vision, Scarlet Witch or Red Skull were (other than that I know they exist in the comics) because I haven't seen Age of Ultron or Captain America: The First Avenger, so they are worth watching first as well. Some things in AIW I didn't really know the background of, like who the heck the guy with the arm was (apparently the Winter Soldier from another Cap America movie) but he was more of a cameo than a plot element. The movie references events that happened in the latest Thor movie (Ragnarok) which I also haven't seen, but recaps it well enough that you get the gist. I also haven't seen any of the newer Spider-Man movies, but Spider-Man is Spider-Man. I guess the final scene where he vanishes loses a bit of its punch if you haven't built up some emotional attachment to that particular Spider-Man yet though.

But I also know there are a lot more characters in the MCU, or at least within the Marvel Universe, that I wondered why they didn't show up. Like, where are any of the X-Men when you need them? I am sure Phoenix (when she's not just going all bonkers) could've been useful against Thanos. I also missed the Fantastic Four. While the Four themselves might've been of limited use (but to be fair, since they still try to make me believe Black Widow is anything but useless I am sure the Four could've contributed quite a lot) it would've been cool to see what Dr Doom had to say about Thanos' plans. Since I don't really know much about Dr Doom and judging by his name it probably wouldn't have benefited Earth however.


I realize any characters missing were probably due to legal issues, and also the fact that the movie already sports a massive array of super heroes (some of which, like The Falcon, seem completely unnecessary). I think the movie did a tremendous job to manage to get this plot come together to something that wasn't just a mess trying to follow. Each storyline manages to make sense and come together to a marvellous (see what I did there) whole.

So while it would've been cool to see even more super heroes get involved, and they might still be, I understand why they weren't.

My questions instead regard a lot of Thanos' reasoning. Now, as you must've understood by now I know very little about the MCU in general and not much about Thanos either. These questions are raised by someone who basically only has the information from AIW to go by. I think AIW does a very good job at layering Thanos' motivations, making it a lot more than just black and white. While Thanos wants to kill people, and a lot of them, he does it for the "greater good". Essentially he is no different from any hunter who culls a herd of animals for the greater good of the rest of the eco system, and in the end the animal itself as well. Rather than having a lot of people suffering, you have a few people living in prosperity. So far so good (even if, rightfully, a lot of people don't agree with his reasoning). 

What I don't get though is that if Thanos has the power to wipe out half of all life in the Universe once he gets his grubby hands on all the infinity stones, then why doesn't he also have the power to provide for the life that is already in the Universe? If the argument is that that wouldn't really solve the issue as resources are finite I would argue that reducing any population by half to remove overpopulation also doesn't solve the issue as populations will rise back up again, at which point Thanos would have to redo all the work (of having to snap his fingers to kill people). Will he do this on a set time schedule or whenever people reach a certain amount or ratio of overpopulation? Or maybe continuously? It makes more sense to terraform planets into livable area for the people that already exist, because A: no one would have to die and B: with the infinity stones resources aren't limited in the Universe in any practical kind of way. 

Are you even alive?

This also saves him the hassle of figuring out something else - who to kill? In the movie it's not clear whether people die randomly or Thanos has chosen them, but that's not the big issue here. Do only people die? Only sentient beings or any living being? Because let's be frank, there are more animals on Earth than just humans who can be quite devastating for an eco system. Also taking into account every other planet with living organisms on them I think it's safe to assume that the range of sentience is quite wide, so where to draw the line? Is Thanos going to wipe out half of everything living just to make it easier for himself?  What is a virus classified as? Where to draw the line with people with disabilities or species with different levels of sentience, like elephants and dolphins? Wiping out half of everything living would also be extremely counter-productive as it would basically put the resources vs people ratio to the same levels he is trying to avoid. So let's assume he doesn't want to get rid of half of every tree, beetle and duck. What kind of scale does Thanos use to judge whether something living is enough of a burden on an eco-system? Has Thanos even thought this through?

Worst of all though, once Thanos has all the infinity stones, or even beforehand when he plans on what he is going to do with the infinity stones, he only has one plan. He doesn't even try to consider any other way of dealing with the issue. When he looked at the devastation going through his home planet of Titan he never once thought "how can I provide for all these people?" but instead all he thought was "how can I make half of them die so that at least we don't all suffer?". It says a lot about his inner workings and is definitely worth calling him out for when he starts on his "holier than thou"-rant of trying to help people. Nah dude, you just want to kill people. Why even bother trying to justify it?

But maybe the infinity stones don't work that way, maybe they can only destroy. If that is the case it's not very clear in the movie (in which they're only basically portraid as giving the wielder immense power of any kind).

And in the end this is all just a lot of over-analyzing from someone who really should read up more on the lore first, and maybe not write rambling blog posts when tired and hungry. If anyone finds the time and want to clear up any of these questions though - I'd be grateful.