The Katamari Damacy series has always existed in my mind as the best kind of video game that I never intended to play. It would've probably stayed that way if my then 5 yo son hadn't seen it somewhere and loved the concept. I decided I would get it so we could play it together. So I did get it, but we ended up playing something else together instead.
Katamari Damacy stayed in my game log untouched until I had one of those days when you go "Eh, why the heck not" with a shoulder shrug. It's not that I don't like the idea of Katamari Damacy, like mentioned I think it seemed like a brilliant game concept. Make a huge ball out of random stuff just because? You couldn't make a movie or book out of that, that idea could only exist in a video game.
The game was originally released on Playstation 2 in 2004, but as you can see I am playing the Reroll release from 2018. As far as I read up on it is about the same as the original but with updated graphics, but if you happen to be curious to know more details there is a great video on Youtube about it.
You have probably heard of Katamari Damacy before but if you haven't, you read that right - the core concept of game play is to make a huge ball of random things lying around on the ground. You play as the little prince who has to clean up the mess his father, the almighty King of All Cosmos, has made when he accidentally destroys all the stars in the sky. Apparently, balls made of random stuff can substitute for stars in the sky if you don't think too hard about it.
And really, you could make up any excuse here because why wouldn't you want to roll things up into balls anyway? It's just plain fun, that's why, you don't need another reason. Each level comes with a minimum ball-size requirement and a time limit. Rolling things into balls isn't as easy as it first might seem. You can't just grab any old thing immediately, for things to stick to your ball they have to be smaller than your ball. Larger things will at best make you bounce off, at worst make things fall off your ball. So you have to be smart about how you go around collecting things, trying to avoid the things you can't pick up just yet and get back to them later. There is definitely a kick to get from finding a good path through the random items (they are very random and can even include living things like cats and dogs) and a high level of annoyance when you screech to a halt from something that you can't pick up yet.
As your ball grows the area you're in will grow, revealing more items for you to pick up. Everything that attaches itself to your ball makes a satisfying ploppy, bloppy and shwoppy sound, for lack of better description. And let's talk a little bit about the music. It is great. From the intro song to the stage themes, each tune fits perfectly and makes it a joy to fail, because fail you will.
The game is a joy to look at as well, and the items scattered around are clearly organized in a way to entice you to move around the levels in certain ways. I want to mention it again here that the items you get to pick up can really be just about anything, but every now and then you get special stages where the Almighty King wants you to create a ball made up of some certain item - swans for instance. It all makes perfect sense when you play the game. I'm kidding, it doesn't, but rolling a ball of flapping swans around is equal parts hilarious and disturbing.
Knowledge of the places you go around in seems crucial to be able to make the time limit because despite the games best intentions to give you control and overview, it fails somewhat on that.
The game designers have really tried to think hard and clever when designing the controls, realizing that a game like this above all requires this to work well. To wrestle your ball around you have to use both control sticks, which allows you to get more control over things like speed and turning - absolutely essential to be able to cut corners and avoiding rats that are trying to ruin your ball. (On the keyboard it is a double-WASD setup, using JIKL as the other "stick", and I actually had more success with playing it this way).
Shoulder buttons allow you to get an overview but for all the good things they've thought of I can't help but feel like they've missed a huge point - how to control the camera. This problem becomes very frustrating when you try to get your ball the way you want it to, but you can't even see what is around you. The overview button, which gets your character to jump up in the air, doesn't solve this issue at all. As I wrestle the control sticks I literally feel like I am rolling a big ball of garbage in front of my face, and plus points for realism I guess. Unfortunately it takes a lot of the fun out trying to doing a good job when you feel like you are constantly being resisted. The ball at times doesn't feel cooperative in the slightest, making any bumps and knocks you take a lot more frustrating than they should be, as you see your hard worked bits fly all over the place.
The timer continues to tick down as you find yourself stuck in a corner, or trying to get up a tiny ledge, and it takes way too many precious seconds to try to find a way to move forward. There is a lack of control and cooperation that feels unforgivable for a game like this, despite what seems like their very best efforts to avoid these problems.
Maybe I am just getting old and slow, I am noticing I have a hard time taking good turns in Mario Kart 8 as well... But whatever the reason, and however much I think Katamari Damacy in many ways can stand as the perfect example of something that a video game can do that other media can't, I end up struggling too much to have fun. And yet, when I am not playing it I find myself thinking it would be nice to load it up to roll some more balls. There is something about it that is simultaneously relaxing and frustrating. It seems I am not the only one who thinks this way, the comment section on the OST on Youtube is full with similar sentiments like "Katamari Damacy is the most infuriating, frustrating, stressful, stress-reducing, enjoyable, satisfying, joyous game ever made" and "the katamari franchise is simultaneously the least stressful and the most UNGODLY STRESSFUL game i've ever played.",
I've decided to uninstall it several times, but I haven't. I am having more success when I am not trying to use a controller, so maybe Katamari will get to stick around a while longer still... there is just something appealing to the idea of rolling up garbage.
There is a two-player mode that works quite well since there can be some fun to be had from sharing the pain of trying to build the bigger ball. You can even roll each other up if you manage to get that much bigger than the competition. For all the frustrations I still want to recommend checking it out, if nothing else than to experience something truly unique. And then I am going to do something as horrible as recommending a mobile game if you want a better version of this style of gameplay. Check out the Tasty Planet series - it's fun.
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