Showing posts with label Top 5. Show all posts
Showing posts with label Top 5. Show all posts

Saturday, May 3, 2025

Top 5 Eurovision Songs 2025

I haven't done a top 5 list in a while and what better way to get back to it than to celebrate the craziness that is Eurovision. If you're born somewhere in or near Europe, you've probably not been able to miss Eurovision but for everyone else out there here is a short explanation: Every year most European, and some that usually don't count as European, countries compete and celebrate in a singing contest. This has been going on since the 50's and started careers, like ABBA's. The quality of the songs is generally quite low, honestly, when compared to mainstream music. But it often has charm. And some je ne sais quoi.

I think the European countries care about the competition to varying degrees. Some take it very seriously. Sweden is one of those countries (where I am from). The UK is usually considered not very bothered, and for some reason their entry almost always ends up in the bottom ten. Some countries come and go, depending on politics (though the competition is trying very hard to be non-political) and funding.

As someone who grew up in Sweden it has been very hard to avoid Eurovision, and though I have always loved the concept I have honestly not given it much attention most of my life. I never follow the national competition to pick an entry, and only glimpse at the end result to see if there is a song or two worth listening to. Out of 35-40 entries, there are usually only a handful that are any good. But for some reason it has grown on me. The idea that different areas compete in something as joyful and completely subjective as music, I think it is great.

Sweden is sending KAJ with Bara Bada Bastu (Just Doing Sauna) this year. I don't personally think it's very good, but it's caused a bit of an upset for being out of Sweden's comfort-zone. Sweden usually sends pretty predictable entries, and Bara Bada Bastu is at least not that. For one it's a humorous song and it's sung in Swedish which isn't something that has happened in over 20 years I think. I respect the song for that at least.

I usually joke that Eurovision songs all fit in one of three categories;

1. Ballads

2. 90's eurodisco

3. Generic pop (this is where Sweden often falls).

But let's get on with the list. If you want a medley of all the entries this year to make your own mind, Youtube will provide. Obviously this is completely subjective, and my tastes are rhythm-heavy and high energy which is probably going to be reflected on the songs I have chosen.

I've got to start with some honorable mentions though:

Azerbaijan - Mamagama - Run With You: There isn't really much wrong with this song. It's slick and makes me bop my head, this could've been made by someone close to Pharrell Williams. It gets minus for not singing in their own language.

Croatia - Marko Bosnjak - Poison Cake: The song changes up things throughout, rhythms and style and keeps itself interesting and fresh. Minus again for not singing in their native language.

Spain - Melody - ESA DIVA: It was a close call between this one and my number 5 entry. This song starts off a bit slow but has as cool breakdown towards the end and it has been growing on me.

5. POLAND - Justyna Steczkowska - GAJA

Did I mention I like rhythm-heavy and high energy? Well, this is kind of exactly what I mean by that. This sounds a bit like the UK band Juno Reactor that I quite like. And you've got to respect anyone who can sing and dance with that energy (Justyna is over 50).



4. UKRAINE - Ziferblat - Bird of Pray
Ukraine have had a few good songs the last couple of Eurovisions. And Ruslana's "Wild Dances" from 2004 is considered a Eurovision classic. Bird of Pray tells a story and I love the way it meanders back and forth between more forceful and more gentle. It also feels very sincere and from the heart. 



3. ALBANIA - Shkodra Elektronike - Zjerm
Great beat on this one. Songs that give me a glimpse of where they come from, structurally and instrumentally, often fall high on my lists. I find one of the great strengths of Eurovision (and Europe) are all the different cultures that have different ways of seeing and doing things. Albania gives me some of that feeling with this song.



2. GERMANY - Abor & Tynna - Baller
Full disclosure, I am part German. That has never made me like any song from Germany however. No, not even the Satellite one. But finally Germany sends an entry in German! Melodic and rhythmic, it fits the language great. And she has a voice you want to hear more of.


1. AUSTRALIA - Go-Jo - Milkshake Man
Ok so my number one pick is Australia this year. The fact that Australia is even competing in a competition literally called EUROvision is worthy of an explanation. But long story short, Australia have been huge fans of the show for decades, probably more than most European countries. Apparently they get up in the middle of the night over there to watch it. For the anniversary in 2016 they invited Australia to take part and it was such a success they have been invited ever since. They always have good entries, but none that have been my favorites. But this year they have it, the one I think should win Eurovision 2025. It's fun, has a good beat and I could listen to it all the way to Eurovision. 



It'll be interesting to see if any of my favorites make it high on the lists this year, they usually don't. Käärijää with Cha Cha Cha was an exception, and that song definitely should've won over Tattoo.


Wednesday, November 22, 2017

Top 10 Best Games I've Played the Last 5 Years (Part 2)

And here is part 2 of my Top 10 list that you probably thought I had forgotten about by now! You can find the first part here.

5. Planescape Torment
Although I am a big fan of old CRPGs I often find that while they hold up storywise, they don't always gameplaywise. Because of that I can often be quite wary when trying them out, knowing that I am going to need a fair amount of patience (and sometimes googling) for the initial couple of hours to get acquainted with the somewhat outdated and sometimes unintuitive systems.

Those late 90's graphics *heart*

I barely even remember if that was an issue with Planescape Torment. Sure I had some minor gripes with some design choices - the fact that you had to rest to be able to gain back your spells for instance - but they all drowned out in the experience that was the Planescape. As "The Nameless One", aptly not only amnesiac but also immortal (which sounds like it would break the game, but it is very cleverly implemented), you wake up into a world that just barely makes sense to you, yet manages to keep you interested and invested throughout. You'll meet crazy and broken people along the way as you try to uncover more about yourself (sounds like The Witcher took a page from this). I hate the cliché "you have to experience it to understand it" but that is ultimately the kind of game Planescape Torment is. Words just don't do it justice and anything I could tell you about the stories or characters you encounter would spoil the experience. 

This game really has it all - great characters, great gameplay and a world you won't find anywhere else.

4. Deus Ex
Back when I was barely even playing PC games, my dad brought home a game for me and my brother he had received from a co-worker who had told him it was "really, really good". I took one look at the cover and decided it was not for me. It looked dark and kind of scary. Surely it would be too hard for me anyway.

The game was Deus Ex and years later I decided it was time to give this all-time classic a go. I was hooked from the very first mission. As JC Denton (who I keep misremembering as Fenton in my head) I absolutely loved to sneak, shoot and blast my way through the levels. I was amazed at the possibility to try out different solutions, allowing me to avoid danger or go in guns-a-blazing as it suited me. My jaw completely dropped to the floor when I was able to completely avoid a boss-fight by choosing the appropriate dialogue options. To me, this game was pure genius.

More beautiful graphics

It hardly made matters worse that the story was interesting but the amazing gameplay is what I would return for. I didn't love every level, I remember being quite creeped out by the huge water stage (I don't like swimming in water in games, don't ask me why) but I loved how clever this game made me feel (this is something in common with a lot of other entries on this list). The level design is nothing but brilliant and manages to make you feel like a master puzzle-solver without any big signboards displaying how and where you should do something. The game smartly leads you to find alternative routes if you are interested in looking for them and to give you the feeling you have outsmarted the game and its inhabitants. Few games adapt themselves as much to the player as Deus Ex and I think no two players will play it the same way.

3. Castlevania: Symphony of the Night
I can hardly say much more about this game than hasn't already been said. It not only started a genre, the Metroidvanias, but is probably without argument the best entry in said genre. I knew of this game long before I ever decided to play it, and it wasn't even my first foray into the Castlevania series (see Circle of the Moon in my previous post).

I think my only real reason it took me so long to get around to playing SotN, other than it being quite tricky for me to get hold of without having to live off bread and water for a month, was that I had heard so many good things about it that it started to intimidate me. I wasn't even really worried that I'd be disappointed with the game, I sort of knew that it was going to rock my world just like it had pretty much everyone elses, but I knew that once I had played it that was it. You only get one first playthrough of a game, and I wanted it to be special. I wanted to be able to get it all the attention it deserved, so I bided my time.

Maybe awesome graphics is what all the games have in common?

Then, it was finally time. I played it through (and recorded it here)* and yes - it is amazing. The gameplay, the setting, the MUSIC! I wasn't disappointed for a second (not even the clunky handling of items could sour my gleeful mood). Even the voice acting has become a classic. Not only was it a game so full of new ideas convened into an amazing package, it also showed game designers high on 3D graphics that pixel art and 2D games were nowhere near done being awesome and that some games needed to be in 2D to be at their best.

What really makes Symphony of the Night stand out from other games on this list is that I don't think you have to enjoy this genre to enjoy this game. It offers a more universal type of enjoyment and has a style that will always be unaffected by time, technological advances or changes in tastes.

2. System Shock 2
If there was one thing I would like to change about mysef, it's being such a scaredy-cat. Sure, I am quite capable at social situations but I am like a child when it comes to darkness and scary things like horror movies and games. One of the creepiest things I know is an illustration from Edgar Allan Poes "Masque of the Red Death" that I stupidly read as a child (if you click that link, don't say I didn't warn you).

So I scare easily and probably the most when playing games. I tend to get very invested and immersed and that doesn't help in the slighest when you think (or know) some ghoul is breathing down your neck. Unlike a movie I can't make it better by closing my eyes. Unfortunately this has kept me from fully enjoying otherwise brilliant games like Resident Evil and Silent Hill.

I am trying to change this about myself though, and one way to do it is to challenge myself to playing games that are just creepy enough to keep me on edge but not keeping me from playing. It doesn't hurt if the game is also really, really fun. System Shock 2 is definitely such a game.

Cyborg Assassin, probably the most annoying enemy in the game.

Firstly, it's not scary because it makes you feel too vulnerable or because the enemies you encounter are that freaky (compared to a game like Amnesia: The Dark Descent for instance) but because of the weird mood and atmosphere it sets. In this way System Shock 2 and the first entry on my list have a lot in common and you might find me saying similar things about them. The tension doesn't rise so much from the fact that you're pretty sure you're going to die any second, but that you just don't know what is coming around the corner. In System Shock 2 you start out on a space station, but towards the end you're in some sort of body, jumping on teeth and stuff? I don't even know and that's part of the fun. The twisted people you meet who try to kill you even shout things like "Forgive me!" as they try to bludgeon you to death.

Like I said, it definitely doesn't hurt that it has excellent gameplay with fun role-playing elements that allow you to tackle situations differently from playthrough to playthrough (that being said I've only played it through once, but I have watched LP's of it since). Good level design means you're rarely confused as to what to do and where to go, at least not long enough to leave you frustrated, and Shodan is one of the best villains in video game history of you ask me (too bad she has a pretty lackluster boss fight). It will drown you in sinister and eerie, but always keep you curious and wanting more.


1. Thief: The Dark Project
So here it is, the game that has left the most scars memories and that I keep returning to in my head over and over - Thief: The Dark Project, that is the original and not the remake that came out a couple of years ago. I mentioned that it's similar to System Shock 2, and that goes most prominently for tone and atmosphere. Gameplay wise they're not overly similar, whereas SS2 allows you to be sneaky if you want to, there is also a lot of room for going around guns-a-blazing if that is your cup of tea. In Thief however, staying in the shadows is essential and I found this game very trial-and-error heavy. Never have I played a game that made trial-and-error so much fun though. Just timing going around a corner, sneaking into a room, shooting a moss-arrow at the right time - everything has to be perfect if you want Garrett to survive the harsh world of "The City". 

Sometimes you're not entirely sure what you're fighting.

The story is ominous, it starts out light-hearted enough with you getting a mission to steal some nicknacks, but soon you find yourself trying to avoid zombies and monsters. There are factions to ally yourself with and demons to destroy. It all sounds convoluted, but Thief has some of the slickest level-designs and densest feeling worlds I've experienced. Every second is a delight and I can't ever remember feeling frustrated or cheated - every failure was my own. 

In fact the game weighed so heavy on me that it was almost like running a marathon every time I sat down to play it. I really had to mentally prepare myself for the all the concentrating and quick thinking I was going to do, to me this was far from a game you can play around in leisurely. There is a reason I have been very hesitant about getting started on the second game even though I enjoyed the first one so much. But it was all worth it because of the overwhelmingly rewarding feeling you got when you got through a mission. 

This game is pure brilliance, even though it (just like SS2) gets very weird towards the end. Overall though, it's a must-experience game in my book.

Monday, September 18, 2017

Top 10 Best Games I've Played the Last 5 Years (Part 1)

One of the few things, possibly the only thing, I regretted about putting so much time into WoW was knowing I was missing out on a lot of other good games. Not just games being released while I was playing, but also games I had missed out on earlier before I got properly into gaming. One of the contributing factors of me quitting WoW was that I finally felt like I wanted to give all the other awesome experiences I had neglected so far a chance, and I feel it is one of the best decisions I have made. It should be noted however that I firmly believe that WoW was the main contributing factor to making me feel like I could handle any kind of game. Although I loved gaming before I started playing WoW, my confidence in my abilities were low and there were many games I never got into trying simply because I didn't think I could get very far anyway - games like Diablo and Half-life. By playing WoW I proved to myself that I could deal with very stressful and difficult situations in games just fine, and have hellova lot of fun doing it too. In the end I probably needed all that time in WoW to realize that I play games for my own sake and I'm pretty good at it too.

I definitely quit WoW in early 2013 - 4,5 years ago now - and decided to take a look back at the games I've played during that time, which ones stood out to me, affected me most and turned out to be as classic to me as they've been deemed by the masses. It wasn't an entirely easy list to compose. I had some given top spots, but looking at them I wasn't sure whether to rank them by what games I was more likely to replay, more likely to recommend or had the greatest impact on me at the time of playing. In the end I went with the latter. Note that the five year time frame only marks when they were first played by me, not release date.

So here is my top 10 favorite games I've played the last 5 years.

10. Shantae and the Pirate's Curse
I loved the idea of Shantae when I first heard about her GameBoy adventure. Maybe I was looking for more games with female protagonists, who knows, I can't really say what intrigued me so much about it otherwise than it looked like a fun platforming adventure. Unfortunately the game turned out to be difficult to find and expensive when I did, rather than emulating the experience I put it on hold. 



Not long after however I find out that a sequel had been released on the 3DS. I bought it pretty much immediately and had so much fun playing through the game. The characters, the level design, the humour - everything just clicked with me. Shantae and the Pirate's Curse is probably the best platformer I have ever played. The thing is, I am not normally very fond of platformers. To be honest I am not very good at them (yes I am looking at you every Mario-game ever) and so they frustrate me too much. I think the redeeming quality to Shantae was that it introduced a sort of leveling system, healing and combat items, which allowed you to improve your character throughout the game - giving hope for dunces to me. There were definitely difficult parts in Shantae too, but a fair placement of saves around the levels meant you never had to replay entire stages to get to where you were. There were interesting gimmicks, a fun story with the aforementioned hilarious characters (the Squid Boss being one of my favorites) and a well designed difficulty curve to make sure you'd never give up entirely. WayForward did an amazing job with this game and I couldn't recommend it enough, even if you don't normally enjoy platformers.

(Then I found out Pirate's Curse was actually the second sequel, and also played Risky's Revenge. I didn't like it as much as they had added some Quality of Life changes to PC that I would've liked in RR too, but it's still a fun game. I have yet to play Half-Genie Hero, but don't doubt that I really want to!).

9. Castlevania: Circle of the Moon
I had been a big fan of the Castlevania series for ages, without ever even having played any of the games. How is that even possible, you might ask? Mostly through a fondness of the music but also a respect for the series influence on gaming in general. Then one fated evening I decided it was time to get in on actually playing the games - and decided to start with Circle of the Moon. An odd place to start perhaps, why not Castlevania on the NES or Symphony of the Night? I didn't choose Castlevania on the NES because I thought it would be too difficult for me (and it was, as I found out later) and quite frankly I wanted the metroidvania experience. I didn't choose Symphony of the Night however because that game is much harder (and expensive!) to get hold of, even emulated, than the GBA ones. So Circle of the Moon it was.

This fight made my blood boil.

I am glad I didn't know at the time that CotM is supposed to be pretty hard, because I overall didn't think so, possibly because I had no expectations and nothing to compare it with. In hindsight I can't even say if I do think it is harder than SotN, but if I were to replay it now maybe I'd think so too. At the time however I was just having so much fun with it I probably didn't even notice when I got stuck somewhere. The first time I played it I did emulate it and would get horrible lag occasionally (like on the Zombie Dragon pitured above) but that didn't make me enjoy the game any less (I have bought the game since). Just like I had hoped when hearing about the metroidvania concept, I loved it. Yet again I think one of the key elements to me enjoying it so much is the fact that you can level up and use healing/combat items to ease certain parts if you are having trouble. As it turns out I also often get lost in metroidvania games, meaning my characters often ends up outleveling the areas I am supposed to be in, while I try to find my way around the castle. 

After having finished CotM, which is pretty much like any of the other entries in the handheld metroidvania series - cliché story and characters, great gameplay and music - I realized I wanted more and was happy there were so many more Castlevanias ready for me to be played. I got through all of the handheld ones in quick succession after that (didn't complete Order of Ecclesia though, because it's so damn hard), finishing up with the grand finale of Symphony of the Night.

CotM cemented my love for Castlevania though. It could've made me think that even though I respect the series, I don't enjoy playing them - much like Metroid Zero Mission did for me with the Metroid games - instead it only made me wonder why I hadn't gotten in on them much sooner.

8. Faster Than Light
To me Faster Than Light was one of, if not the first, indie game that really got my attention. A massive Kickstarter success, and proof of all the good that could come out of that concept, it got a lot of attention right around the time when I started considering quitting WoW and trying out other games. I didn't get around to it however before the Advanced Edition had been released, but that was probably for the better.

Faster Than Light is otherwise one of those really difficult, and sometimes unfair-feeling games that usually don't interest me. Maybe the sci-fi setting is what got me to give a try anyway, either way I am glad that I did because I ended up spending so many hours with it (over 50 actually). I only ever managed to beat it on easy, but I'm damn proud at that. The luck-factor to it could give it that feeling of sometimes being unfair to you, but it was easy enough to just play another round, and fun enough to tinker with different playstyles and approaches that I never minded being vanquished. In that way it reminded me a lot of all the nights I spent wiping on difficult raid bosses in WoW. Rather than getting angry and frustrated about it like I probably normally would have, I got right back up feeling like there was something I could've done a little bit better to maybe make it work the next time.

As did this fight.

Maybe I needed more weapons? Or more crew. Or less crew! Or hard-hitting crew. Or maybe the teleporter? Maybe I shouldn't check out that weird looking planet the next time I encounter it? 

The pause function also allowed it to shift expertly between a mellow space-floating experience and a stressful full-on space-battle experience. The strength of the game was in the battles however, and the immense satisfaction it gave you when you managed to pull off some crafty scheme or it turned out you had invested in the right equipment. The final boss fight was the exact amount of hellish, requiring every ounce of your attention and quick thinking. FTL has one of the best and most satisfying feedback loops on your decisions in a game of this style, and is definitely the best rogue-like I've ever played.

7. The Witcher
I had just finished Dragon Age: Origin and Mass Effect and been pretty disappointed with both. While ME was good enough for me to at least get through it and consider checking out the other entries in the series, DAO felt like a slog from beginning to the end. I didn't feel like an important part of the world nor did most of the characters elicit much feeling from me other than annoyance. Then I decided to try The Witcher and was thoroughly hoping it wouldn't just be another let down. It definitely wasn't, at all.

Instead I found all the elements I had been missing from the other two games - like an immersive world, well-designed characters and a mostly interesting story. The Witcher has flaws, don't get me wrong, the sexual encounter TCG being one of the biggest (I mean what the hell was up with that? I tried to ignore that part of the game as best I could). The other ones like outdated graphics, even for the time, I could easily set aside when it did so many other, more crucial things, right.

The swamp area made my blood boil.

I liked the linearity for instance, because it gave a sense of focus and purpose to my actions. One of the worst things ME did was telling me the world, nay THE UNIVERSE, was about to be obliterated - but why don't you go off and do this unrelated side-quest, I'm sure the bad guys will wait. The Witcher also had one of the best realized choice-systems in a game I've played, where the player gets to make choices that will affect the entire game, choices with genuine grey areas rather than the thinly veiled moral choices in some other games I've played (I chose Shani and Siegfried btw).

It also made me realize I definitely prefer a game with a strongly defined and active protagonist rather than the stupid-faced character you play in DAO that just stares at everyone who talks to them. Geralt is one of the best characters in a game I've played in a long time, exactly because he feels like a person and not a puppet.

6. Pokemon X&Y
For a long time I thought the Pokémon franchise could do no wrong. All the way from R/B/Y up to X&Y I felt like all they did were improve on the concept, while at the same time each individual entry is till worth playing. I recently replayed Red and it is still an absolutely amazing game. Pokémon Sun & Moon broke that winning streak however. I bought it on launch date and have yet to get through it. But this isn't about what I dislike about Sun & Moon - however it made me think about how much better I felt X&Y was, and in many ways the best Pokémon game to date. I think I might've even taken X&Y a bit for granted, and S&M really made me see all the effort and good design choices that went into it.

Froakie ftw

Like I mentioned all it really does is exactly the same thing as the previous entries in the series, so there isn't much for me to add since I assume everyone who has any interest in gaming knows at least the basics to Pokémon by now. But what an underwhelming way to describe this gaming experience that is. Pokémon X&Y brings new high-notes in regards to gameplay, overall balance, replayability and connectivity. And Pokémon was basically perfect already from R/B/Y! If I were to recommend a newcomer to the series to play any entry in the game, it would most likely be this one.
----------------------------------------

And that's it for the first part of this list!

Any thoughts on the games on the list? And what would be your top games list of the last couple of years?

Wednesday, July 5, 2017

My Top 5 Fallout Fails

I am slowly but suredly making my way through the Fallout series. After getting through 1, 2 and 3 (can't remember if I played much of Tactics) I don't have much further to go now as I am currently playing Fallout New Vegas and having quite a good time. In fact I have had a good time the entire time, and the best thing is that I couldn't even say which game I prefer as I think for all their similiarities, they offer quite different experiences. The first one is fairly short and tight-knit compared to the other ones but still very enjoyable. The second one expands on pretty much everything the first one did right and offers the freedom that would return in the later instalments. I can't remember anything about Tactics, but I am sure that was fun too. I had a blast with Fallout 3 but looking back I realize I only played it for 35 hours before finishing it and feeling I was done with it. I played Skyrim for twice as long and I didn't even particularly like that game. Maybe some parts to Fallout 3 were a bit repetetive, had you seen one Metro station you had pretty much seen them all but overall I would definitely recommend the game.

Literally the first thing that happens when I started up Fallout NV however was my friend telling me he didn't like it. What the actual F, dude? I guess it's alright though because our tastes differ so much I can pretty much tell I am going to enjoy something when he says he doesn't. So far that has definitely been true, I only had a slow spell somewhere 10 hours into the game but I blame that on the fact that I chose to do a quest I wasn't high enough level to do. I can't say yet whether I prefer Fallout 3 or NV, but I think NV will last me longer because I am getting very close to those 35 gamehours and I don't think I am anywhere close to the end. That might be because I have all the DLC to play as well, but still.

Either way, having played almost every Fallout game there is (and I bought Fallout 4 in the Steam Sale) I have recognized that I've played them all pretty similarly. Overall that is not an issue, you find something that works you'll stick to it. The problem is when it doesn't work and I don't learn from it but make the same mistake over and over. Here are Five things I've noticed I mess up every time I play a Fallout-game.

5. Shit a Brick When Ghouls Breath Down My Neck
I wouldn't call any Fallout game particularly creepy, eventhough there are segments that can be a bit scary I guess. But if there is anything remotely jump-scare inducing, it would be the ghouls. This is definitely more of an issue in the later first-person games, as in the isometric top-down view of the first three games you rarely get surprised enough by anything to make you jump. In Fallout 3 and NV however, the ghouls are probably the only thing that have made me jump a couple of times. 

You can hear them breathing heavily from a far, but they still have a tendency to come up right behind me without me noticing, how?!. I turn around and hit V.A.T.S in panic because there is this ugly zombie-looking thing right in my face, and this happens way too often. Fortunately ghouls aren't very difficult so even though they can make me jump every now and then, they don't instill true fear in me like a pack of Deathclaws can...

They aint pretty.


4. Sneak, Damn It!
Although I loved Thief and Deus Ex, I often choose to play the spray-and-pray way when I can. Problem is, I often end up regretting this decision because the sneaky way can be so much more fun. I know sneaking around and getting critical strikes in Fallout is what I really want to do down the road, but for some reason I always forget about it in the beginning hours of gaming and once I get to that point in the game I've spent too many points on other things for it to be possible anymore. So when I burst out of my Vault my first instinct is always to go guns-a-blazing but by the time I've done my fill of shooting I always end up wishing I had put more points into Sneak instead. Once you've tried every weapon on every enemy you start wishing you could either avoid them completely or kill them faster.

3. Where Was That Again?
The Fallout games are full of quirky, fun and interesting people and places. Some are more useful than others, and sometimes you come across things you don't have use for at the time but you know you will further on. In fact, this happens all the time. You run into someone who sells a really nice weapon or armor, but you don't have the caps for it yet. Or a safe that requires just a bit more lockpicking than I am capable of at that moment. So I move on and think to myself "I'll get back there later". Do I ever? No. I always forget where these things are, so the only way I can get to them is if I happen to come across them again by accident. But why would I? These are places I have already visited on the map, so I tend to go into areas that are undiscovered. Sometimes a quest will make me backtrack to an old area, but otherwise those safes will continue to be unlocked and those weapons will continue to be unbought (by me). 

Currently in Fallout NV I came across a doctor who offered to augment my body (Deus Ex style). This was useful but very expensive but I decided I'd come back to it once I had the caps. I have the caps, but I have no idea where this doctor was. I have been looking in what I thought were the obvious places but nothing yet. I know I could just Google it... but that would hurt my pride. I probably will in the end though.

And then looking for things I run into these...


2. No Need To Walk
This one is partially connected to the previous one. I don't why it is, but I often forget that Fallout 3 and NV allow you to fast travel. I'm pretty sure this wasn't the case in the first two games (can't remember about Tactics), so I guess somehow it has been ingrained into me that if I want to go somewhere, it has to be by foot rather by fancy-schmancy ultra-conventient fast-travel. It took me several hours into Fallout NV before I remembered I could fast-travel. By that point I had already needlessly trecked, on foot, back and forth from a couple of quest objectives. I say needlessly, because once you have travelled a distance and cleared it from enemies, there is almost no reason to travel it by foot again. Nothing will happen, except maybe the occasional random spawn of a Legion-group, trying to kill me.

And because I forget I can fast-travel I am even less inclined to backtrack to old areas when I don't absolutely have to. I could technically just fast-travel all over my map to all those places I have visited to find that doctor that could augment me. But I forget.

Marcus from Fallout 2 did a cameo in NV too!


1. Hoarder
I do this in every game and it irritates me in every game. I save everything and in Fallout especially I want to keep every possible weapon just in case. Different guns are often good against different kinds of enemies too, for instance I found that the really annoying Cazadoras were pretty easy to handle with a 10mm Submachine Gun, but I wouldn't use that weapon on anything else. But that means carrying that around just in case I run into those bastards. I prefer shooting human enemies with hunting rifles, and ghouls with the hunting shotgun. I haven't found anything that works well against the Deathclaws yet though...

Because of this my inventory is always right on the edge of what I can carry. This means that whenever I find something else I want to pick up I have to find room for it or run around encumbered (and you really don't want to do that). And this means I probably spend way more time micromanaging my inventory than I should be. 

I do this in every game too! Me and the bf were playing the Witcher, and he used the bank space whereas I just ran with full bags all the time. I did the same in WoW.

I am just way too lazy to give my inventory much thought. I pick things up and solve the problem when it arises rather plan for it ahead, although in the end that ends up being a lot more work. Not only that but sometimes my on-the-fly decisions turn out to be pretty bad, throwing away something I actually wanted to keep. Then of course, I completely forget where it was I had put it...

At least I have one more chance in Fallout 4 to make things right.

Sunday, March 27, 2016

Top 5 Pokémon Battle Themes

Welcome to my list of the Top 5 Pokémon Battle Themes! Let's just state straight away that this list is wholly subjective, biased and completely unprofessional. It also focuses on the battle themes from the main series games, so no anime or spin-off games. Many tunes are simply remixes of older versions but are for this list treated as their own entry which means I've picked the one I prefer. I can say there isn't really any battle theme in the Pokémon series I don't like, so choosing only five for this was actually not an easy task. Overall I feel like the OST for the Poksémon game series is among the strongest game OSTs out there, mostly because they continously hold a high standard and there are just very few outright weak tunes (I can't actually think of one off the top of my head).
Hope you enjoy!

First pokémon many saw and owned - bulbapedia.bulbagarden.net


5. Wild Battle from Red/Blue/Yellow
Not only is this the very first battle tune that was ever heard in any Pokémon game, it's also a damn good one. I love how it makes you feel like it's serious business whether you fight those damn Rattata or a much cooler Scyther. The background baseline implies that you need to give the situation some thought while the high-pitched tune urges you on. It definitely makes all those battles against Zubats a lot less horrible, and makes a good job at not outstaying its welcome. That is no easy feat for a tune heard so often and it requires quite a lot of skill to make it interesting enough to keep your adrenaline going for even the most mundane battles without grating on your patience.

4. Gym/Elite 4 Battle from Fire Red/Leaf Green
This tune starts out so brilliantly, immediately letting you know "ok brace yourself, you're in for a hell of a fight". Eventhough it gives you time to breath and feel like you've got time to think tactically, it keeps up its pace and sense of danger. Overall the pacing is great in this tune, going so smoothly from thrilling to slightly slower and more swaying bits like its nothing, you barely even notice it before you're back in the action again. It really says "ready or not, here I come", which suits this one-on-one tune perfectly.

Don't bring a camel to a shark battle - youtube.com


3. Maxie & Archie Battle from Ruby/Sapphire/Emerald
It's something about those trumpets, or whatever instrument it's trying to immitate, that makes this tune manage to balance on the edge of bombastic without tipping over onto pathetic. I love how it's fairly simplistic and in a way generic but I can still listen to it over and over without getting bored. It has all the elements needed for a good boss tune - a cool, slick, crispness, like it doesn't need to do more to make you shit bricks in the presence of these leaders. It only adds to their personality and makes you feel all the more awesome when or if you beat them.

2. Trainer Battle from Ruby/Sapphire/Emerald
It was so close between this one and the trainer battle theme from Fire Red and Leaf Green. I love the arrangement of this tune, it feels like so much thought went into where each part goes and what it does to the feeling of the battle. Listening to it it's easy to imagine two Pokémon duking it out, first flailing wildly, backing off to take a breather, scrutinizing eachother and then at it again. It's a tune that tells a story and it's cleverly balanced so that it will enhance whatever happens in your battle. It takes real skill to be able to write a tune that sounds like it was made exactly to fit the specific battle you're in and still be generic enough to actually fit any.

Must need a lot of wax - pokemon.wikia.com


1. Lysandre Battle from X&Y
This is almost in a league of its own. If you have a playlist of Pokémon tunes and this comes on, not only do you get a bit of a shock at its absolute awesomeness, but my first thought was "wait a minute, is this from Pokémon?". It's such a short part of the entirety of the game that the tune doesn't get anywhere near the exposure it deserves and so it would be easily forgotten if it wasn't for the fact that it is the best of them all. What I really love about this tune is that it could fit pretty much any boss in any RPG and do it justice. Just as with Maxie and Archie's theme, it's fairly simple in its layout, especially compared to some other battle themes in the series. But it immediately grips you and just doesn't let go. And when you've heard it once you're not even sure what just happened and you want to hear it again. And again. It's simply a beautifully composed tune.

Tuesday, March 31, 2015

Top 5 Video Game Music Composers

A question asked way too rarely is - what kind of music are you into? Everyone loves to go on about their favorite music band, but a lot less people like to hear about it, unless they happen to love that same band (which is almost never the case). However, let's assume someone hypothetically asked me this question - I may even dare say it's actually happened once or twice during my lifetime - what would I tell them?
I could tell them I enjoy listening to everything from Prokofiev to Björk to Prodigy to Kate Bush to Frank Zappa to Infected Mushroom to Busta Rhymes to electro swing to whatever this is but frankly they would've probably got stuck on "Pro... what?". A much easier way for me to keep their interest, or at least sum up what kind of music I'm really into in as few words as possible is for me to simply say - video game music.

Now "video game music" in itself is a confusing term since there is a huge difference between music from say Super Mario Bros and Mass Effect. Then there's also Bitpop and Chiptunes which is music made with the same "instruments" as video games to varying degrees, but that doesn't actually feature in any video game. Some video game music we like for nostalgic reasons and some we like because they're just simply damn awesome. This is a list I've been wanting to write for some time now, because I feel like Video Game Composers often don't get half the recognition they deserve. Most people know the names of a dozen artists they dislike only because they're mentioned every ten seconds on the radio, but can only mention Nobuo Uematsu when you ask them about VGM, eventhough they might love the music from so many more. I'm not saying I'm much better unfortunately, but I've really been trying to improve. This is one way to do it, I guess. This has been a challenging post for me though, mostly because I've needed to limit myself, like a lot. The Top 5 was pretty easy for me to do, but to then grab only a handful of songs to represent those people! Almost impossible...

In the name of fairness I will mention that the people on this list haven't necessarily done work on these songs on their own, sometimes it's in collaboration with other artists. But they're listed as the main creator, as far as I know.

5. Hirokazu "Hip" Tanaka
Hirokazu Tanakas music perfectly encapsulates something that I've always had the utmost respect for regarding the whole 8-bit era - the ability to create something brilliant from such limited technology. Although 8-bit games are not among my favorites to play (with some few exceptions) for reasons I can only speculate about, I've always been fascinated in how these people could squeeze out so much from so little and the inventiveness that must lie behind it. I am very happy to see a throwback to those days in the new indie-scene but obviously there is never anything like the original style. Hip Tanakas does with music what the game designers did with programming - he manages to make music, some that I am sure you've all heard by now, easy to listen to, recognizable and charming with what limited capabilities the NES sound chip had, keeping it brilliant in its simplicity and in something that sounds like it squeezed every last drop of energy from the sound chip. With only a few notes he manages to make anyone smile or just wanna get up and dance. It's so great because it's so minimalistic and yet makes you feel like it fits the game perfectly.



4. Nobuo Uematsu
I have something of a love-hate relationship with Nobuo Uematsus work. On the one hand he can bring me close to tears with the pieces I have a connection to, ie the music from the FF (or Chrono Trigger) games that I have played. On the other hand, I feel nothing for his music if I haven't played the game it's connected to. I'm not sure what to make of that. He clearly manages to create very catchy tunes, but they're not much outside their setting. They basically need the surrounding and the story for you to understand their greatness, they live off of bringing you back to those places. They are brilliant at being memorable, but only if you have a memory of them. For instance, I think basically every tune on the Final Fantasy VII soundtrack is amazing. And since I've played almost every Final Fantasy I am a pretty big fan of any of those soundtracks as well. But he's done a lot of work I don't care much for, like the Final Fantasy spin-offs (Chrystal Chronicles comes to mind, Blue Dragon). But there is no denying that Uematsu is probably the VGM creator I've listened the most to and I hold his work in very high regard.



3. Naoki Kodaka
Although I only discovered this composer recently and aside from Blaster Master never played any of the games he's composed for I immediately fell in love with this fantastic piece of music. How can you listen to that and not turn your speakers up to max and start bopping your head? Impossible I say. And it's not an isolated event either. Or this. You know in fact, just go listen to the Journey to Silius soundtrack and you will know what I mean, otherwise I'll just end up linking the entire thing here. And yes, that is a NES sound chip you're listening to. If you think Journey to Silius is the only time he got it right (because you're crazy and didn't like the Blaster Master tune), let me prove you wrong. Kodaka manages to create music that make the game seem unworthy. He is a perfect example of what I mean when I talk about video Game Composers that deserve more recognition because all this really good music deserves to get listened to a lot more than just when someone happens to stumble upon the game. So go listen to them.



2. Michiru Yamane
Michiru Yamane is most famous for her Castlevania music (although the music for the first Castlevania on the NES was actually done by another woman, Kinuyo Yamashita), but she also did work on the soundtracks of the Rocket Knight games and Contra: Hard Corps to mention a few. Michirus Castlevania music is some of the very first VGM I got really into listening to, that was long before I even played any of the games myself (which I didn't really do until just last year). So even without any nostalgic connection to the music I was immediately hooked by the tunes. I think a big reason for my love of her Castlevania music especially (although the Contra: Hard Corps music is epic as well) is that I am big fan of classical music and this strikes the same chord within me. Her tunes manage to capture the essence of the game and bring out the exact right mood while also being fantastic tunes just on their own.
Like I mentioned I've since played a couple Castlevanias, mostly the handheld ones (GBA & DS). I've decided to save what I think might be the best for last - Symphony of the Night. And this song that is actually my mobile phone ring signal at the moment. Now if that isn't proof of love, I don't know what is.



1. Yuzo Koshiro
The main reason Yuzo Koshiro ends up as number one in this list (because frankly, it's been damn difficult to grade) is because his music always makes me think "why is this music so damn good?". Somehow the music he creates manages to feel like it perfectly fits the game it's in without in any way falling into the obvious tropes of music creation (like bongo drums on the jungle stage). Koshiro has his own inventive and very recognizable style that just makes me go "hells yeah!" when I hear it. How does this not make you want to punch faces with rage. Yet there is no no agressiveness in the tune, just pure upbeat to get your blood pumping. Even when you start thinking a tune is nothing special he just puts something in there to pique your interest and make you go "oh? This is cool!". There is just so much in each tune to listen to, they're almost stories in their own right.
Here, still recognizable yet with a completely different feel to it. And you know shit got real when you hear something like this.


I'd love to hear what VGM you like listening to, if any!

Saturday, March 22, 2014

My Top 5 Favorite Books

When I decided to have a child and started imagining what it might be like, I kind of understood that it would take a lot of time from all the things I used to put a lot of time into, like gaming and writing. Interestingly enough things didn't really turn out that way when work came in and ruined most of the time I had for gaming and writing long before my son did, meaning when he turned up I didn't really have to change much or sacrifice much in my routines - my son basically replaced the time I had put into work. So everything was just fine until I slowly realized something else was suddenly missing in my life, something I hadn't really thought about but that I actually had put a whole lot of time into - in fact more time the more I worked. I am talking about reading.

I've always loved to read and started out young when my overambitious parents gave me books way beyond my age that I struggled through to make them proud. Because of them I read books of for example HP Lovecraft, Orwell and stuff about philosophy well before my teens and in all honesty I don't think I actually understood much about them (I reread most of them later though, and they were at least good books). It's not like my parents efforts turned me into some sort of literature mastermind, but I at least did find a love for reading that is with me still today.

If someone were to ask me what my favorite genres were I'd probably say sci-fi, historical and factual books (the sci-fi most likely from my mom since she's a total sci-fi nut). To me, reading has always been somewhat like doing quests and completing a book and starting a new one is something I find immense satisfaction in. For this reason there are few books I've given up on (but there are a few, probably enough for their own list eventually!). At work I was known as "the girl who always reads" as I made sure to always have a book handy to fill out those little spaces of time when you have nothing to do and most people play Candy Crush Saga on their phones (nothing wrong with that, except King are total asshats). In my line of work, psychiatric care, there are many holes like these to fill and they allowed me to do a whole lot of reading. Time and opportunity I no longer have and my reading has taken a massive plunge, which definitely saddens me a bit.

My problem at the moment is that eventhough I love reading, I love gaming just that tiny bit more, so the few times I have to do whatever I like are often turned into gaming sessions. Lately I've tried to end the day with some reading in bed however, both because reading makes me sleepy as hell and because I just want to squeeze in some reading somewhere. In the light of not reading however, I have been thinking a lot about books I love and wish I could read again. So here is my top 5 favorite books! All the books on this list are books that are my personal favorites (obviously), books I've read several times and could read a hundred times more without getting bored of because they're just that great. But first I thought I'd start with some honorable mentions, this is not something I normally do for my top-lists, but these are a couple of books that deserve to be mentioned, and if you're into reading a check out, eventhough they didn't make it onto the list.

Honorable Mentions
The Name of the Rose by Umberto Eco - I actually saw the movie before I read the book. I loved the movie, decided to read the book and loved that one even more. It's a low tone murder mystery, a bit in style with an episode of Murder She Wrote or Midsomer Murders. Set in a historical mileu, the atmosphere and storytelling of this book is just great.
Musashi by Eiji Fushikawa - A grand story about honor, betrayal and love set in rural Japan. Obviously based on the sword master Miyamoto Musashi this book has a pretty epic feel to it.
Memoirs of a Geisha by Arthur Golden - I feel like the character portrayal of the main character Chiyo, and actually all the characters around her are just so good in this book. You really care and feel for them and eventhough they're entirely fictional they feel like real people you wish you could've known or met.
To the Edge of the Sky by Anhua Gao - I am a huge fan of reading about Mao China, because it's such a fascinating and horrifying telling of what man is capable of under pressure and extreme circumstances (much like Nazi Germany). Biographies from people who experienced it are my favorites since they're written by people who made it (obviously) and so offer some silver lining to all the gruesome.

5. The Keeper of the Isis Light by Monica Hughes
As far as sci-fi stories go this one isn't bombastic or grand in any way. Unlike for instance the Isaac Asimov series it doesn't stretch over the entire galaxy but takes place on the planet Isis, where the orphaned girl Olwen lives alone with her guardian Guardian (yes that is his name). Olwen is basically a lightkeeper on Isis, guarding it for future settlers which arrive on her 16th birthday. The story that unfolds between Olwen and the new settlers is so greatly written, with a neat twist that I at least did not see coming when I first read it in my early teens, I just love coming back to it over and over. It is the kind of science-fiction story I wish I had written myself. This book is the first in a series of three that further explores the interaction between the settlers and Olwen and eventually as time passes also how the settlement evolves into its own society with religion and laws based on things that occur in the first and second book. It's really interesting to see how ordinary things in the first book turn into mythologies, rules and laws by the third book and how the people reason around it - it makes you think a lot about how these things might have come to be in society around us.

The first book is definitely the best in the series, although they're all well written and worth a read as they explore different aspects of human interaction and social development, subjects that really interest me.

4. The Pillars of the Earth by Ken Follett
As far as I know, Ken Follett is mostly known for writing thrillers, but The Pillars of the Earth is nothing like that. Set in 12th century England, it's about building a cathedral and weaves in the life stories of families around it. It's extremely well written and also has some very naughty sex scenes in it which made me all blushy when I first read it around 14 or so. As with most other books on this list, the characters are well developed and it's just like a really good tv-series where you just need to know what happens next and really feel for the characters. In fact, it's a lot like Game of Thrones, but with a lot fewer people (something I think some people would welcome). In fact, this book sports a character mean enough to rival Joffrey. I just recently found out it was actually turned into a miniseries (and a board game!), that I have to watch now of course.

3. Robots & Empire by Isaac Asimov
I like basically everything written by Isaac Asimov, but I've got to say that his entire Robots, Empire and Foundation series is truly epic. There is the occasional dull book in that series (which spans 14 novels, not counting short stories!), but in total it tells of one of the best and most fascinating science fiction universes I've ever read about. Originally these three series (Robots, Empire, Foundation) weren't connected, but eventually Asimov decided to write a couple of books that would bridge them. Robots & Empire serves to bridge between the first three Robot books into the later four Empire books. It continues the story of the three novels in the Robot series which follows the detective Elijah Bailey, who in this book is long dead. This book follows two of the main robots that also appear in this series, and explains a lot of the things that are later referred to in the Empire series in a very satisfactory way, by giving us the unknown fourth robot law, which is why the book is called "The Unknown Law" in swedish. The Robot series was always my favorite in the entire Saga for characters, and reading this closing novel was actually quite emotional and without giving away too much of the story I will tell you that this book made me cry.

2. Black Holes and Time Warps by Kip S. Thorne
This book is actually not a novel, but a factual book about pretty much exactly what the title says - Black Holes and Time Warps and everything around it. The one thing I love about this book, besides the mind boggling "I am a tiny speck in the Universe" kind of mentality it manages to put me in, is that no matter how many times I read it I always seem to discover (ie understand) something new about it. Although it is written in a very understandable language, even for someone like me who only really has a big interest but no real knowledge about the kind of physics in this book, the themes are totally mind blowing in a way few novels can be. This book proves the old saying that the truth always outshines imagination.

1. The Count of Monte Cristo by Alexander Dumas
You've all probably heard of this one, and if you haven't read it, I couldn't recommend it more. I had something of a "read all the classics" phase a couple of years back and went through a lot of the Old Great Ones - one of which turned out to be on my top 5 most disliked books (a list that's probably coming in the future)! And then there was this one. The first time I read it I was truly glued to the pages, it was one of those page-turners I just couldn't put down. The story of how Edmond Dantes becomes set up, spends years in prison only to come back and exact his gruesome revenge is so darn good, after I had finished the book I felt I needed to see every version of the story that was out there. I watched several movie and series adaptions, all of which came nowhere close to being as good as the original book of course (the best one was actually an anime called Gankutsou, the worst one is the movie from 2002). I definitely don't want to ruin any of the story here, but Dantes doesn't just have one person to get his revenge on. The intricacies of the way he goes about it means you can't tell what's going to happen next, his plan is executed in many stages where some people are punished and some people are rewarded. It's without a doubt the best revenge-story out there because it's just not as simple as the bad guys getting what's coming for them. No matter how many times I read this book, I never ever tire of it.