Literally the first thing that happens when I started up Fallout NV however was my friend telling me he didn't like it. What the actual F, dude? I guess it's alright though because our tastes differ so much I can pretty much tell I am going to enjoy something when he says he doesn't. So far that has definitely been true, I only had a slow spell somewhere 10 hours into the game but I blame that on the fact that I chose to do a quest I wasn't high enough level to do. I can't say yet whether I prefer Fallout 3 or NV, but I think NV will last me longer because I am getting very close to those 35 gamehours and I don't think I am anywhere close to the end. That might be because I have all the DLC to play as well, but still.
Either way, having played almost every Fallout game there is (and I bought Fallout 4 in the Steam Sale) I have recognized that I've played them all pretty similarly. Overall that is not an issue, you find something that works you'll stick to it. The problem is when it doesn't work and I don't learn from it but make the same mistake over and over. Here are Five things I've noticed I mess up every time I play a Fallout-game.
5. Shit a Brick When Ghouls Breath Down My Neck
I wouldn't call any Fallout game particularly creepy, eventhough there are segments that can be a bit scary I guess. But if there is anything remotely jump-scare inducing, it would be the ghouls. This is definitely more of an issue in the later first-person games, as in the isometric top-down view of the first three games you rarely get surprised enough by anything to make you jump. In Fallout 3 and NV however, the ghouls are probably the only thing that have made me jump a couple of times.
You can hear them breathing heavily from a far, but they still have a tendency to come up right behind me without me noticing, how?!. I turn around and hit V.A.T.S in panic because there is this ugly zombie-looking thing right in my face, and this happens way too often. Fortunately ghouls aren't very difficult so even though they can make me jump every now and then, they don't instill true fear in me like a pack of Deathclaws can...
|They aint pretty.|
4. Sneak, Damn It!
Although I loved Thief and Deus Ex, I often choose to play the spray-and-pray way when I can. Problem is, I often end up regretting this decision because the sneaky way can be so much more fun. I know sneaking around and getting critical strikes in Fallout is what I really want to do down the road, but for some reason I always forget about it in the beginning hours of gaming and once I get to that point in the game I've spent too many points on other things for it to be possible anymore. So when I burst out of my Vault my first instinct is always to go guns-a-blazing but by the time I've done my fill of shooting I always end up wishing I had put more points into Sneak instead. Once you've tried every weapon on every enemy you start wishing you could either avoid them completely or kill them faster.
3. Where Was That Again?
The Fallout games are full of quirky, fun and interesting people and places. Some are more useful than others, and sometimes you come across things you don't have use for at the time but you know you will further on. In fact, this happens all the time. You run into someone who sells a really nice weapon or armor, but you don't have the caps for it yet. Or a safe that requires just a bit more lockpicking than I am capable of at that moment. So I move on and think to myself "I'll get back there later". Do I ever? No. I always forget where these things are, so the only way I can get to them is if I happen to come across them again by accident. But why would I? These are places I have already visited on the map, so I tend to go into areas that are undiscovered. Sometimes a quest will make me backtrack to an old area, but otherwise those safes will continue to be unlocked and those weapons will continue to be unbought (by me).
Currently in Fallout NV I came across a doctor who offered to augment my body (Deus Ex style). This was useful but very expensive but I decided I'd come back to it once I had the caps. I have the caps, but I have no idea where this doctor was. I have been looking in what I thought were the obvious places but nothing yet. I know I could just Google it... but that would hurt my pride. I probably will in the end though.
|And then looking for things I run into these...|
2. No Need To Walk
This one is partially connected to the previous one. I don't why it is, but I often forget that Fallout 3 and NV allow you to fast travel. I'm pretty sure this wasn't the case in the first two games (can't remember about Tactics), so I guess somehow it has been ingrained into me that if I want to go somewhere, it has to be by foot rather by fancy-schmancy ultra-conventient fast-travel. It took me several hours into Fallout NV before I remembered I could fast-travel. By that point I had already needlessly trecked, on foot, back and forth from a couple of quest objectives. I say needlessly, because once you have travelled a distance and cleared it from enemies, there is almost no reason to travel it by foot again. Nothing will happen, except maybe the occasional random spawn of a Legion-group, trying to kill me.
And because I forget I can fast-travel I am even less inclined to backtrack to old areas when I don't absolutely have to. I could technically just fast-travel all over my map to all those places I have visited to find that doctor that could augment me. But I forget.
|Marcus from Fallout 2 did a cameo in NV too!|
I do this in every game and it irritates me in every game. I save everything and in Fallout especially I want to keep every possible weapon just in case. Different guns are often good against different kinds of enemies too, for instance I found that the really annoying Cazadoras were pretty easy to handle with a 10mm Submachine Gun, but I wouldn't use that weapon on anything else. But that means carrying that around just in case I run into those bastards. I prefer shooting human enemies with hunting rifles, and ghouls with the hunting shotgun. I haven't found anything that works well against the Deathclaws yet though...
Because of this my inventory is always right on the edge of what I can carry. This means that whenever I find something else I want to pick up I have to find room for it or run around encumbered (and you really don't want to do that). And this means I probably spend way more time micromanaging my inventory than I should be.
I do this in every game too! Me and the bf were playing the Witcher, and he used the bank space whereas I just ran with full bags all the time. I did the same in WoW.
I am just way too lazy to give my inventory much thought. I pick things up and solve the problem when it arises rather plan for it ahead, although in the end that ends up being a lot more work. Not only that but sometimes my on-the-fly decisions turn out to be pretty bad, throwing away something I actually wanted to keep. Then of course, I completely forget where it was I had put it...
At least I have one more chance in Fallout 4 to make things right.