From the developers of Gone Home, Fullbright delivers Tacoma which could be said to be Gone Home in space - sort of. I actually quite liked Gone Home and eventhough I didn't think it was worth the money (20 euro for 2 hours of gameplay, those 2 hours would have to be life-alteringly good. And it's not that good) I still think it's one of the better interactive stories I've played (way better than To the Moon for example). Add to that my affinity for all things space and you've got a recipe for something I am bound to find tasty. Wait, are we talking about food or games, I am getting confused.
|You can tell they have people that worked on Bioshock 2 - gamespot.com|
Anything with the word "Pokémon" in it will have my interest, but not always manage to make me develop a crush (I am looking at you Pokémon Snap). Pokémon Go however mixes my intense love of Pokémon with my albeit lukewarm fondness of the concept of Ingress. I have been Ingressing, you could sort of say I am still Ingressing seeing as I still have the app installed and do it every once in a month when I happen to remember. My problem with Ingress was that the portals didn't particularly engage me. But if you could just call them, say, Pokémon instead - color me engaged. Yes, I am not ashamed to say I am that simple.
As far as I've understood it, Pokémon Go is really basically Ingress but in Pokémon terms and eventhough I will probably get bored of that too eventually, I am still really looking forward to trying it out. Too bad for the bf who has a Windows phone though.
I can't even motivate in a logical way why this would interest me to any special degree, considering the first Doom scared the begees out of me and I kind of stuck with Quake 2 after that. Then I kind of dropped shooters like this all together and I can't say I've picked it up since. But reading about Doom really got me into the whole thing again. I mean, shooter are fun after all, and what better than the one that made it into a phenomenon?
This is one of the games I want to play at release, but since I don't own a ps4 and probably won't get one for this game alone, I'll just sit on my hands and wait for the PC release. There's going to be a PC release right? Admittedly, playing any FF game on the PC feels a bit blasphemous, but I justify it by telling myself that the line between consoles (except anything Nintendo) and computers has been sufficiently blurred for those concerns not to matter.
FFVII was the first game I played that had a deep, engaging story and more than three hours of gameplay (pretty sure Yoshi's Story doesn't fit the description). As such it showed me a whole new world of video gaming, one where I think I thought to myself for the first time "you know what, this isn't just a game!". No time before had I fallen in love with the story, characters and music as much as with FFVII, and I have been longing for a remake since the concept of remakes. I could barely believe it when I first read about it and I cross all my fingers and toes it will end up being one of the good ones, rather than one of the disappointing ones. But if it turns out it's horrible, I can always drown my sorrows in the old FFVII.
Torment: Tides of Numenera
I was late to the party with Planescape: Torment, finishing it for the first (and so far only) time some two years ago. I loved it. I can't even imagine what someone who loved it when it was released must be feeling upon hearing that it was going to be made. Considering it was funded on Kickstarter within hours, they probably shit a brick. Now, this isn't a remake and frankly I don't think Planescape: Torment needs one. Instead it is a continuation of sorts so it can turn out to be awesome or not so awesome. But I guess that goes for any sort of game nowadays.
|Every guy seemed to have that hair in late 90's - unigamesity.com|
No Mans Sky
This game is so ambitious you could almost say it's impossible for it not to disappoint. And my expectations of this game are suitably ambivalent. On the one hand I do love the concept and potential of this game. Again with the space and exploration, two things that in combination are probably my favorite thing ever in terms of entertainment. On the other hand, how do you keep it fun? When there is so much to explore, most of it is bound to be (or at least to quickly become) repetitive and dull? I thought so of Skyrim, a game infinitely smaller than No Mans Sky (as I understood it, NMS aims to be endlessly big). It will probably, hopefully, be one of those "it's what you make it" kind of games and with the right tools it could be amazing.
A Pokémon game that isn't Pokémon? Need I say more, really? It's huge in Japan (but then again, so are a whole lot of things I am not very interested in) and apparently we're only just getting in on the whole phenomenon that is Yo-kai Watch. I don't really know that much about it, except I think you kind of battle with ghosts (hence Yo-kai) and you know, it's sort of like Pokémon. I don't need to know more. I want it.
|Copyright infringement from Pokémon next - gamepedia.com|
So that's it for the games I am looking forward to this year, there are probably more I couldn't think of when writing this but I guess you could argue that in that case they weren't very interesting. What games have you going antsy this year?