Saturday, August 15, 2020

Anachronox #13 - All Across Democratus

Where do I begin? Maybe where we left Sly. Some kids had been disappearing and the Burgomeister of Whitendon is more than happy to have us find out what happened to them. This involved running around town and finding clues and finally I get some use for my camera again since I take pictures of the clues I find and take them back to the mayor. How the game decides that I have taken the right picture I don't know, maybe any picture would work, but either way it works well.

The Burgomeister just happens to look like Putin.

It seems like some sort of "feral child" from a cave in the vicinity has been sneaking in to town through the fences and climbing around the trees and been snatching children from their bedrooms. One of the children seems to have seen the "monster" before it was snatched because it's left a drawing of it in its room and it definitely looks nothing like a human child.

The Burgomeister suggests that I go explore the caverns and find the culprit, on my own. But first we go have a nap in the local inn, and it seems like Sly is dreaming about some backstory.

We get a cutscene of what happened between Stiletto, Fatima (that's the assistant that was computerized when she died) and Sly and how Fatima died. I don't know why we get it and how it is relevant to the immediate story but I don't care, it's interesting.

After the cut scene though it doesn't cut back to Sly, but instead we are now playing as Paco Estrella, also known as "The Fist". He's ended up in an army camp but to get help he needs to talk to the boss and to talk to the boss he needs to find the secret code of the day (which is different for every one in charge). It seems like the army people are camping out here because the defense systems in their army base kicked them out. There is more to it than this but really, just play the game, it's hilarious. 

Hitting things is hard.

Paco's skill is to hit things really hard. To do this you need to charge is fist by keeping a fist icon within a circle while it wiggles more and more. It's actually quite tricky and one of the better mini-games, though I enjoy them all. They're very varied and witty and except Sly's lockpicking they're not used nearly as much as I would wish.

We find out that a stray child has ventured in to the army base where it is sure to be swiftly killed if no one saves it. How fortunate that Paco happens to be a hero. I thought at first that maybe Sly's "feral child" and Paco's lost child would be one and the same but I was wrong. In any case, Paco has to get through an army base full of lasers and spiky robots patrolling, while it's not particularly difficult and there is nothing to fight it is yet another massive maze to navigate through. At the end we need to run to the elevator while on a timer and it is one of the tightest timers I have ever experienced in gaming. I make it, but only barely.

And waterfalls.

Next up is Rho. It seems Democratus is inhabited by several different sentient species. Sly and Paco end up with humans and Rho ends up with some monkey-looking people, who of course worship nature, leaves and berries above all else. 

After finding some precious berries and leaves I am allowed to enter their temple of worship where I can solve some puzzles and get an item that the Chieftain needs before he is going to help me. The puzzles in the temple are actually really fun and interesting. As someone who is basically illiterate when it comes to puzzle solving, this is a really big thing. Big creds to them for succeeding with creating some great puzzles.

There are also ghosts. Friendly ghosts though.

Back to Sly then. We go in to the cave and at the end of it is no feral child but a little yeti. Who turns to be a huge yeti and also a boss. I guess the piles of dead people should've been a giveaway. We also don't find any of the snatched kids so I guess... yeah let's not think any further on that.

Once we beat the Yeti, who is actually trickier than the bosses have been so far, we get some more backstory. It seems Fatima was in love with Sly who was in love with Stiletto. Like Fatima voice overs in the cut scene, they were both in love with someone who didn't reciprocate. Fatima was just about to leave Sly's employment when he talked her into one more mission, to chase down Stiletto (then still known as Sarah). In the ensuing hover car chase Fatima is killed when Sly looses control of the vehicle. Man, that is depressing!

It's so cute now.

The people who run Democratus manage to track down all of us and get us back up to the ring. The group is reunited again and we can finally go to Limbus as we originally intended way back when. 

There are side quests you can do but the game doesn't always track them. There is no good way of knowing if you've succeeded except by trial and error because the game gives you little feedback on this. It's a big difference from how the main quest is being treated where every little step of the way is carefully being tracked and explained in the menu hub.

Another thing you get even less information on is how to improve your skills. Every character has one skill he can use out of combat (like Sly's lockpicking and Paco's punching) and several skills that are unique to them in combat (like Rho's aoe damage and Grumpos aoe heal). There are few hints on where and how you can improve them, so far I seem to have just been lucky and stumbled upon them here and there.

Don't look into the light.

After running around for a bit trying to solve some side quests and improving some skills (and failing on most of that) I decide to finally go to Limbus to see what it is all about. While I am about to land this huge space flower shows up and launches some sort of probe on to the surface. Let's go check this thing out? Sure, what could go wrong.


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