Wednesday, June 26, 2024

GoldenEye N64 - A Retrospective

I love going to boot sales and flea markets, you never know what you are going to find. My hopes are always on video games (other than sports and The Sims games, they seems to be the only thing I find) and nostalgic stuff from the 90's. I was over the moon when I found a handful of Mighty Max stuff once. Or the Teenage Mutant Hero Turtles Board Game.

A while back I went to a boot sale and actually found some interesting video games. Wetrix and GoldenEye for the N64. Wetrix I had only heard of (and trying it out it didn't seem particularly interesting) but GoldenEye... we go way back. I already own a copy, that I got as a kid and played to bits with my friends. I only own the cartridge though, and this copy was complete with box, manual, inlays and all. Of course I had to have it. As I was deciding to buy it, the seller - a man about my own age - came up to me and started chatting. It was obvious he was very reluctant to let go of the games, but I tried to ensure him they were going to a loving home.


As I came home I wanted to see if they worked. I have often thought back on all the fun I used to have with this game back in the day. We had all kinds of unofficial playing modes, like "Terminator" where one of us played with +10 health and everyone else was -10. With proximity mines or grenades there could be so much clutter effects you'd get serious slow downs. But thinking back I was still unsure how much it would hold up today. I had actually avoided revisiting it so that my memories of the game wouldn't be spoiled by the reality that it just wasn't very good anymore.

I thought maybe the graphics, the controls, the gameplay overall just weren't up to what I'd enjoy now, or maybe especially what my kids would enjoy coming to it without the rose-tinted goggles. I've revisited other loves of my youth and come out disappointed (the Narnia-series is an example).

But now I had to test my new copy, there was no reason to avoid it any longer. I sat down with my 10 yo and gave it a go. And we had so much fun.

Everything was just like I remembered it. If I had thought my modern self would have trouble with playing a shooter on the console I was dead wrong. The controls are just great. Sure aiming isn't perfect, but in multiplayer that just adds to the fun. The levels are well designed, the music is awesome. The weapons are fun and allow for fights that are more on the serious side or completely bonkers "let's blow ourselves and everything else up too"-type. My kid absolutely loved it. He never wanted to stop playing it. He hasn't wanted to play anything else with me since we tried it - this game has trumped Minecraft, Lego Jurassic World, Mario Kart 8, you name it.

My first console, but not my last.

This game hasn't even aged, it is just as good as it was when it was released and if you're sitting on a copy I really recommend you break it out with some friends. I still consider this one of the very best multiplayer experiences out there.

But I have a confession to make - I have never once played the single player mode of GoldenEye. I vaguely recall trying the first stage, but never even made it through that. With the multiplayer being as fun as it is, and considering how many hours I put into that part of the game I was a bit confused as to why I never got further into the main campaign. It's James Bond after all, one of my favorite franchises.

Revisiting the game made me want to give it another, or more honestly a first, real go. So I started up the first stage, The Dam, put it on easy and ran out to do some spying. Or so I thought. The controls are completely different from multiplayer and I struggled to move anywhere. Whereas you use the joystick to move and the L/R-button to target in multiplayer, in single player you use the joystick to target and the yellow buttons/D-pad to move. My brain could not wrap itself around this control scheme and I constantly aimed into the sky while I got shot in the face. 

No wonder I gave up so early. The control scheme is so bad I had completely scrubbed the experience from my brain. I just can't understand why they would go with two completely different ways of controlling you character, and then use the weird one for the main campaign. In a way I am glad they did though because I am sure we would've never spent all those hours playing multiplayer if it had used that way of controlling the characters. Playing old games, or PC ports of console games, I have had to get used to a lot of odd control schemes and I usually don't mind (having to use IJKL on Moonlighter recently was a new experience).

But this one wasn't just odd, it went contrary to endless hours of hardwiring in my brain and I realized I wouldn't be able to break through that muscle memory any time soon. I guess I am going to have to watch a Let's Play of the campaign instead.

Friday, June 14, 2024

AQUA: Biodiversity in the Oceans - Board Game Review

What if you play Cascadia, but under water? Well, let me introduce you to AQUA: Biodiversity in the Oceans. Any draft game will feel similar to other draft games to a certain extent, but AQUA borrows a lot of its identity from Cascadia - which is understandable since Cascadia has some great core ideas. It does mean however that unless you really love this game style specifically, you might not need AQUA if you already own Cascadia. But let's dig down a bit deeper, does AQUA have any original ideas as well?


The game in AQUA is to create underwater habitats/coral reefs to attract certain animals. To do this you draft hexagonal pieces of reef that need to be fitted with other pieces in certain ways to allow for you to place animal tokens. These habitat tokens look just like in Cascadia, even down to your starting zone, except one is on land and the other under water. One major difference here between AQUA and Cascadia is that where Cascadia allows you to put your habitat tokens wherever (you score more points for fitting them certain ways though), you must fit them following certain rules in AQUA. Also unlike Cascadia where you place animal tokens every turn, in AQUA you can only place an animal token once your habitat tokens line up to fill certain requirements.


At first you can attract smaller animals, and once they are placed in certain patterns you can attract larger animals for bigger points. There is a lot of strategizing when you choose between fast, small points or try to build for larger, harder to reach points - just like any good draft game should be. There are also a lot of optional requirements to meet for extra points. Trying to keep the end game in sight while making good choices here and now works well in AQUA. There isn't much antagonizing between players, while you can pick a habitat token you don't really need simply to mess with someone else's well laid plans, it's difficult to completely ruin someone's day like in LUDO. This is a big plus point for me as it's easier to convince my kids to play something where they'll always feel like they have a chance.


The game itself is heavy, literally - all the habitat and animal tokens are in gorgeous, chunky card board that are easy to handle and fun to look at, there is some great value for money here. When I first opened the box I was worried that all the tokens would be thrown around, since the game comes with no bags to hold them. Turns out the game itself provides you with a setup that you build inside the box that allows you to store your tokens just perfectly when you want to put your game away.

I mentioned in my review of Cascadia that even my 5 yo can play it with some minor help, this is even more true for AQUA where the playstyle is very adaptable depending on who you are playing with. In essence the game is just about matching colors and trying to build shapes. Me and my kids usually just play with the face value points, whereas more seasoned players can opt in for all the extra requirements to try to gather more points. Or not - the simplest form of AQUA is a nice, quick little fix of board gaming that works well, and is easy to set up, understand and play.


It seems to be standard nowadays that draft board games come with some sort of solo mode - a fascinating trend in board games, that I hope never goes away - and AQUA has one too of course. It doesn't change much of the setup, you simply play the game as usual but try to beat certain challenges. The rule book (which has a nice, luxurious feel to it) comes with an extensive highscore board to compete against other players, or just yourself like a chaser of points in a Tetris game.

AQUA borrows a lot from Cascadia but has its own identity, though maybe not enough unless you're really into this kind of gameplay. AQUA might even be even more adaptable to different skill levels but in the end the choice probably simply comes down to what you prefer - to play with bears or whale sharks?