Sunday, October 19, 2025

TCQ (2022) - The Spectrum Game Review

 Where is a good place to start when setting out on the endeavor to review all the games on my new The Spectrum? Alphabetically? Chronologically? All orders have their benefits, but me and my kid (Ed, 12 yo) decided to just go with whatever game we felt like playing.

So first out is TCQ (Triangle, Circle, Square), released in 2022 by Portuguese developer Amaweks. But hang on a minute, 2022? Isn't this supposed to be a ZX Spectrum game? Yeah, apparently a lot of older systems still have thriving indie-developer scenes, where modern games are still being released for systems that are several decades old. And I love that. While I am definitely not in the know of these indie-scenes, I think the idea of these systems still being kept alive through sheer passion (since I really doubt there is any big money in it), is human creativity and love for a craft at its best.


So TCQ is maybe an odd game to start out on when reviewing games for a system that is older than myself (ZX Spectrum was originally released in 1982). But maybe all those decades have allowed game developers to really see new and interesting ways of utilizing what makes the Spectrum so unique. I think TCQ definitely proves this to be true - the creative mind behind the game, Paulo A.M Villalva, didn't actually know about the ZX Spectrum until quite recently. Learning more about it he came to embrace one of the quirks that makes the Spectrum memorable - the color clash. Back in the day this was considered a big short coming of the computer, and something developers tried to hide as much as possible, hence the rather unique graphical style of the ZX Spectrum.

I don't really understand the technical aspect of color clashing (you can read more about it here) but I realize that just like Amaweks it's something I never considered to be a bad thing, but rather something that appealed to my eye. Paulo took it one step further and realized he could utilize this quirk and incorporate it so that it became the focal point of a game, and TCQ was born.

TCQ was inspired by paintings from artists like Piet Mondrian, Wassily Kandinsky and maybe Joan Miró, artists whom I myself happen to quite enjoy the works of.


The game itself is simple enough, you control one of three shapes through different stages and need to solve some simple platforming to make it to the end. You can only be one shape at the time, but different shapes can get you through different obstacles. The shapes can be acquired in different areas, meaning you have to backtrack certain parts to be able to reach new parts, in what could be called a very simple form of Metroidvania. The circle allows you to jump, the triangle can shoot through objects and the square allows you to remove certain blocks. The stages are varied and fun, the music is absolutely great (unfortunately I couldn't find a single good video of it on Youtube). The controls are simple since all you need to do is move left-right and jump/shoot occasionally. I tried this both with the keyboard and the gamepad and both worked fine.

The game is very short though, and after five stages that you can clear quite easily once you know what you're doing, you're done. The big star of the game is without a doubt the graphics, which you might have to see in action to truly appreciate. Images might make you think it is headache inducing, hard to navigate or just aesthetically horrible. But seeing the little shapes move around in this world, and see how they visually interact with the shapes around them is just... interesting. It is like a living work of art.


It's definitely a game worth checking out and fun to play while it lasts. I would've loved to see more from this! 

Ed's commentary: 

I think the music was great but found the graphics a bit difficult to navigate. It can be hard to see what makes out the background and foreground when you are going to make a jump or moving around, so there is some trial and error involved in that. The gameplay is fun and easy to learn though. I enjoyed it and have already replayed it a few times.

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