Thursday, March 26, 2009

Why DK's are (slightly) OP

Many people say DK's are too good, but they can't really say what's so good about them. It's everything, they do too much dmg and wear plate and can cc and silence and other nasty stuff. Well, there are some very obvious things that make DK's way better than other class. Whereas most classes have drawbacks to skills (i.e cd's, casting times and such) most of DK's skills lack these.
To illustrate my example, let's compare two skills that resemble eachother; Battle Shout and Horn of Winter. Now they do about the same thing - BS gives (untalented) 548 ap and lasts 2 min, HoW gives 155 str/agi for 2 min. So one could first of all argue, which is best? AP or str/agi. Although 155 str/agi is less ap it still affects other things, like crit/block/parry etc... In any case, no one would say BS is definitely better than HoW.
Yet BS costs 10 rage and HoW gives 20 runic power. This means HoW is purely beneficial, and has no drawbacks whatsoever.
And this illustrates the difference between DK's and every other class beautifully imo.
I might figure out more examples later.

Tuesday, March 24, 2009

Sarth 1d

We tried on Sarth 1d 10man yesterday and succeeded on the third try, the first two tries barely counting. I must say I was somewhat suprised at how easy it was. We have alot of well-geared people in our guild, but most people still fail on the basics, like "don't stand in the fire", "don't stand in the green goo on the floor" etc. It's slightly understandable if you're a healer, trying to keep the raid alive or a tank, trying to pick up mobs. But as a dps, only rotating your spells, it should be easy to move from the nasty stuff, righg? Maybe I'm biased, since I don't dps ^^ I always find the healing to be the toughest part of most boss encounters. But seriously tho, it is. It's the only role that's never the same. A dps does the same rotation (basically) and a tank stands and takes the pain in the same way (except on some bosses where they have to move some, oh my) on every boss. But for a healer it's always something else, and what spell to use in the next moment is never clear. Well that is why I love it, less whine.
Anyway, we left Tenebron, which is considered easy-mode. And it was. The first two tries we separated the dragons too much, and the offtank had trouble reaching the adds who went for the poor little resto-druids we had. And since they don't have fade (like me >:) they were killed pretty fast. Once we got the positioning of the offtank sorted it worked smooth as butter. We had a fat bear tanking Sarth, and he barely took any dmg. The arms-warrior and retridin were low at times (crazily chopping around on the adds) but we had no deaths. We even got the "move from the damn fire wave" to work for everyone.
So next, sarth 2d! Or maybe even 3d at once, we haven't really decided. What we lack is dps. Yesterday most people were around 3k (some over, some below), which is barely what a healer mana-pool can take. Yesterday I oomed when Sarth was on 10% or so and got an innervate. Now 3d doesn't take three times the time, fortunately, but still plenty more time than 1d. So wtb more dps kkthxbai.

Friday, July 11, 2008

Slow summers

Everything is sorta slow during the summers, especially raiding. People leave, and not all at once of course, but so that there never will be enough people do to stuff. But this weekend we might actually get it to happen. Some good old Karazhan just for funsies.
Speaking of funsies, I got my enh shammie to 70 and I hope to have her tag along to Kara this sunday, heck that would be alot of fun.
But as I said... not much action around these days...

Thursday, May 22, 2008

Mount Hyjal

We tried Mount Hyjal for the first time the other day. I've never been there so it was fun to be able to see something new in the game.
We prepared quite well and Rage Winterchill went down on first attempt. Anetheron was more trouble tho. The waves of mobs were never any trouble and neither was the boss himself. The real issue were the infernals he spawned. Took some tries before people fully understood the concept of "run to the tank -before- the infernal lands". Took us four tries to get it right.
Good thing about it was that epics dropped on all the tries before success which made the failing attempts more lucrative loot-wise than an immediate success had been. Two recipes and some back and axe dropped if I remember correctly. But boy those fights were fun!
Long till we go there again.


Finally got my epic flying machine on my hunter, so now I've got a decent herb/mote gatherer. Weee!

Saturday, May 17, 2008

What will be left?

Soon my quest to get all classes to 70 is fulfilled. I've got all classes except rogue to outlands anyway. What will be left? Getting different specs to 70. Working on a shadowpriest and a feral druid. Feral druid was way more fun than I thought it would be. I suppose trying to kill stuff in kittieform while being resto isn't fair game... And then WotLK!
I've already filled my mains server, so I suppose I will have to put my Deathknight somewhere else then. I also hope they remove gnomes as a playable race in the game, or at least make it so that they can't tank... dwarfs shouldn't be able to be rogues either.
Got the t5 gloves some week ago btw. Now I am hoping to get the t4 head from Prince... would really do me good.