We tried on Sarth 1d 10man yesterday and succeeded on the third try, the first two tries barely counting. I must say I was somewhat suprised at how easy it was. We have alot of well-geared people in our guild, but most people still fail on the basics, like "don't stand in the fire", "don't stand in the green goo on the floor" etc. It's slightly understandable if you're a healer, trying to keep the raid alive or a tank, trying to pick up mobs. But as a dps, only rotating your spells, it should be easy to move from the nasty stuff, righg? Maybe I'm biased, since I don't dps ^^ I always find the healing to be the toughest part of most boss encounters. But seriously tho, it is. It's the only role that's never the same. A dps does the same rotation (basically) and a tank stands and takes the pain in the same way (except on some bosses where they have to move some, oh my) on every boss. But for a healer it's always something else, and what spell to use in the next moment is never clear. Well that is why I love it, less whine.
Anyway, we left Tenebron, which is considered easy-mode. And it was. The first two tries we separated the dragons too much, and the offtank had trouble reaching the adds who went for the poor little resto-druids we had. And since they don't have fade (like me >:) they were killed pretty fast. Once we got the positioning of the offtank sorted it worked smooth as butter. We had a fat bear tanking Sarth, and he barely took any dmg. The arms-warrior and retridin were low at times (crazily chopping around on the adds) but we had no deaths. We even got the "move from the damn fire wave" to work for everyone.
So next, sarth 2d! Or maybe even 3d at once, we haven't really decided. What we lack is dps. Yesterday most people were around 3k (some over, some below), which is barely what a healer mana-pool can take. Yesterday I oomed when Sarth was on 10% or so and got an innervate. Now 3d doesn't take three times the time, fortunately, but still plenty more time than 1d. So wtb more dps kkthxbai.