Argh, I'm getting so many things to write about that I'm starting to mix them in my head. If I had the time to write more than one post per day, I totally would.
Today I thought I'd talk about hybrids vs pures, an issue that has gone on since the dawn of WoW. Well actually it's more about the idea of pures and hybrids, the idea of some classes being more for buffing and some classes being more for dpsing. There is in fact a couple of classes in WoW that might be considered "selfish" classes while others are more of "altruistic" classes. WoW did for a long time try to move classes more towards the selfish, pure style, but maybe today it would be better if we all started moving toward the hybrid idea of team work and working together to achieve a goal. WoW is after all based on team work, so it seems weird that there still today are some classes that don't have to care about their team mates at all in a raid situation. I'll try to make myself a little more clear.
Some classes have alot of buffs, and some have nearly none. I always enjoy playing on my hunter/warrior/rogue for the sole reason that I don't have to care about buying reagents and remembering to buff people when raiding. When healing on my priest I have to remember to throw Fortitude on that poor sucker who just died and got ressed. I have to interrupt what I am doing to buff my fellow team mate. Same thing goes if you're a mage or druid. Talking about druids, they have to stand ready to interrupt whatever they're doing to throw a CR or Innervate on whoever needs it the most. Some classes, like rogues, dks and especially dps warriors have nothing to think about but their own dps-rotation. Sure, rogues might have to ToT once in a while but the point is that some classes have extremely little to think about when it comes to the rest of the raid compared to other classes, and in my opinion this should change.
Don't get me wrong, I don't think that anyone playing a dps warrior or rogue is a selfish douche bag. Blizzard has chosen these designs for the classes and there isn't really anything you as a player can do about it either. But if I mained a warrior or rogue, I would enjoy the possibility to be of greater use to everyone else in the raid. There are plenty of shamans/druids/paladins being picked out for raids now just because of their buffs, I bet rogues and warriors would like this as well. And mages just have their intellect and food really, and most raids would do well without that. What if mages could choose to use Ice Block on some other target than themselves for example? It is these kind of changes I am looking for.
I actually wouldn't mind some classes being the pure dps classes, if that at least would be somewhat difficult. Looking at top dpsers at different fights we can see that warriors, fire mages and assassination rogues usually top these lists by far. This shows that being able to fully concentrate on your dps rotation is extremely valuable. I will be honest and tell you that I haven't played either of these classes in endgame, but I have played fury and fire mage on 80 and I can say that I don't find it particularly challenging. Especially not when you compare it to the rotations of feral cat druids or enhancement shamans (I find them difficult anyway) - classes that are also expected to do other things than dps all while juggling what probably is the most difficult dps rotation there is (especially druids).
One could argue that doing the most dmg is sort of a raid buff, that by killing the enemy faster you actually help the entire raid, since that is the main goal of the fight anyway. But honestly, how many players are chosen today solely on the fact that they do good damage? They would have to exceptional damage, and no class is that good since Blizzard wants to keep things fairly fair. So imo either have the division we have now, but then have some classes as exceptional dps classes whose sole reason it is to make sure that damn thing dies, while others do less damage but provide the raids with valuable buffs (this is how WoW was back in Vanilla actually), or make everyone equally valuable to the raid both through damage and buffs. As of now buffs are far more vaulable to a raid and some classes have simply been left without. In a 25man raid you could easily bring 6-7 druids but you would never ever bring more than 2 rogues/dps warriors. Druids can play different specs, but that's just it - their ability to bring more buffs to the raid makes them more valuable. A druid is in fact four classes in one, with great combat utility, and we need to see more of this utility in the poor classes who today only can offer their dps to get a raid spot. Maybe remove CR and Innervate from druids and give them to the pures instead?
Hybrids have all these buffs because they used to suck badly. No one would bring a druid to a raid in Vanilla unless they had specced Innervate. People brought paladins just for the blessings. But things have changed dramatically since then, and pures are now in the position hybrids were in Vanilla. Hybrids have been made as good as pures without the pures gaining any of the utilities hybrids got back in Vanilla. Pures have been standing still while Hybrids moved forward. It is time pures got some of that hybridness.
WoW is about team work. Is it really a good idea to still have classes that don't have to use raid frames when raiding? That play in a way that doesn't in any actual way include the necessity of communication? I once talked with a hunter about the necessity of communication and he said that "he didn't need to communicate, because he knew exactly what to do". Yes that is probably so, but there are classes in the game that need to know not just what they need to do, but what everyone else is doing as well. To some classes communication is a corner stone in their raiding. Some classes use skills that don't directly benefit them, but that benefit the rest of the raid instead. As a fury/arms warrior you don't have one single skill that is used for the sole reason to help someone else in the raid (correct me if I'm wrong).
Blizzard has realized this to some part. When Dk's came they were given the equivalent of Strength of Earth Totem as a buff and Windfury Totem as a possible talent. I want to see this spread of buffs even more. Why not give Rogues Shadow Protection buff? Why not give warriors Blessing of might buff? Either make all classes into teamwork classes or make their selfish ways more difficult to handle. No class should feel like the rest of the raid is mere by standers that are there to buff their own dps. I really think everyone should have to handle the responsibility of having to think about their team mates now and then.
What would you prefer? More like in Vanilla with a clear difference between buff-oriented and dps-oriented classes or more of a mix for everyone?