"Players who are outside a dungeon for more than a few minutes are now immediately able to be kicked."
This should include "people who are afk and/or on follow" (for too long), but it's better than nothing for sure.
"If queuing as a group with a tank or healer, and the tank or healer drops group (or is kicked) soon after joining, those that queued with them will also be removed from the dungeon."
At first I didn't think too much of this behavior. I didn't like it, but on the other hand, that person got me a group faster too so in a way I gained something from it as well. But then I thought about it some further. A group already in an instance gets a new tank (because it is always the tank) faster, alot faster, than just waiting around in the queue. That means that when a new tank joins the queue, it will first and foremost sift through the system for progressing groups to put that tank into. And that in turn means there will be less tanks left for the rest of us who use the queueing system the regular way. The more people that do this, the longer the wait time becomes! I am really glad they are fixing this, because it really is one of the prime examples of how people shamelessly can abuse a system for their own benefit, without the slightest regard to everyone in it. Some people will say "if you can, why shouldn't you?" and "being mr nice guy won't get you anywhere". It's difficult to argue with people who think this way, so I am glad Blizzard simply are making it impossible to behave this way.
"If three or more players group queue with each other it will require an additional vote for them to kick anyone they did not group queue with.
If a group queue of 4 kicks the one person that they did not group queue with they will each receive a more severe penalty to their ability to initiate future kicks.
If someone initiates a vote kick for someone they group queued with they will not incur a penalty to their ability to initiate future kicks"
I am glad Blizzard are going far to make sure grouped people don't bully the rest of their group. Personally I've always felt uneasy when I group up with a bunch of friends who decide to act like they're the king of the hill. "Do exactly as we say or we will kick you" and you know for sure that they can, and will, with little or no reason. Fortunately this doesn't happen very often, but cutting it to a mere minimum is welcome.
Like I said, I am really glad Blizzard are throwing some focus on this issue, because it was really needed. Personally I still feel like the biggest issue hasn't been fixed yet though. What do I do with the people who go afk or just run along without contributing (like I wrote above)? This tends to happen alot when you have someone who joins mid instance, because they know that if the other guy was kicked, the party won't be able to initiate another kick and he can do whatever he likes without being punished. An even bigger problem is when you have someone who dcs and someone who goes afk. First of all you can only kick one of them, and no matter which one you choose you can't requeue because one of your members won't be present for the role check. One way to circumvent this would be to, like I've already said a couple of time now, be able to kick people who are afk-tagged without penalty. Another way would be to have a timer on the role check, and if you don't respond within the time limit you will automatically choose the roles you signed up for to get into the instance in the first place.