But then 4.0 came and I thought the changes to holydins seemed really interesting. Since I have a 80 paladin my first action was to log onto her, fix her holydin spec somewhat and give healing a try. My first tries were on Headless Horseman, and I basically only used Holy Radiance each cooldown just because it looked cool. Then I tried some instances, and I liked what I saw. So my final step was to roll a holydin. And let me tell you, they're crazily overpowered.
Holydins have a setup of talents that synergy with eachother into making a proper battle mage out of them. Let me take you through some of them so you get a general idea of how crazy holydins are right now, especially on low levels (and I imagine, in pvp).
The level 10 talent you get for choosing to be a holydin is Holy Shock. Holy Shock is now the core of holydin healing for many reasons. It always was a good heal, but has now become what I'd probably call among the best heals in the game.
- It is instant
- It is cheap (even cheaper than our "cheap" spell, Holy Light)
- It heals for a good amount
- It has a really short cooldown
- Talented properly, using it gives a whole set of buffs.
- It gives Holy Power with which we can use on another instant heal, free of mana.
Holy Shock is the heal I would make if I got to design my own heal. The only thing keeping it from being game-breakingly good is the pathetic 6 second cooldown. Seriously, on paper this heal looks just ridiculous. The thing is, in raids it's not overpowered, because the 6 second cooldown force the paladins to use other heals as well. But on low levels... this baby is god. And that means you are god.
Let's take a look at some of the talents that make holy shock, and holydins so absurdly awesome;
Protector of the Innocent -
Denounce - Everytime you use Holy Shock you have a 50% chance to get an instant, free Exorcism. This means that everytime we heal we get a chance to throw some instant exorcism. Oh and Holy Shock deals damage too, which means if we pewpew with it we have a good chance to get an exorcism. In fact this talent is the best reason holydins are battle mages. If you use it seriously in an instance you might very well end up highest on the damage done meters. Combine it with Divine Favor for 20% extra haste and crit and you're a machine gun of Exorcisms!
Enlightened Judgements - Gives hit rating equal to 100% of your spirit and makes your judgements heal you. Did we need more healing while pewpewing? Apparently!
|Holydin wins overall damage = awesome!|