Showing posts with label 1990. Show all posts
Showing posts with label 1990. Show all posts

Thursday, February 6, 2025

The Secret of Monkey Island: Special Edition (2009) - Review

You've probably had the experience of watching a movie and realizing half-way through that you've already seen that movie and just completely forgot about it. Have you ever had the opposite though? Where you are certain you've already played a game and realize you definitely haven't, half-way through? No? Just me then I guess.


The original The Secret of Monkey Island was released all the way back in 1990, and while I am old now I was too young then to play it at launch. No matter, I definitely got around to playing it at some point while growing up. I remember the bar with all the pirates, the word-fencing, the annoying boat salesman. Yeah I pretty much remember finishing The Secret of Monkey Island.


So when I decided to introduce my kids (6 and 11 yo) to this little gem I thought I basically knew most of the puzzles and we would breeze through. I felt like I remembered all of the game even though many years had passed since I last properly played it, though my memory of the actual ending was a bit hazy. True enough, we got through all the way to Stan without much trouble - sneaking through the forest, getting shot through a cannon and feeding rabid poodles rancid meat (don't worry, they're not dead, just sleeping).

The game puts you in the shoes of Guybrush Threepwood, an up-and-coming wannabe pirate. As he goes around trying to prove to the real pirates that he has what is needed to be one of them, the bad guy LeChuck (the meanest pirate and also a ghost) kidnaps Threepwood's newfound love Governor Marley. The story might be whacky (in all the good ways!), but the gameplay is straightforward. While this wasn't the first game to use Lucasarts famous SCUMM system (Script Creation Utility for Maniac Mansion) it works great here. Maybe some young-uns don't like the idea of having to choose a verb with an item to solve puzzles (which was a novelty then, before this you had to type the verb yourself which was a guesswork in and of itself), I personally quite enjoy this system. Newer P&C games will automatically choose the right verb, but that is making things a bit too easy I find.

You can't beat the original. Can you?

Ok, it's probably more of a time consuming gimmick nowadays, but I like it, ok? Unfortunately the version we were playing was the Special Edition, which means they added voice acting and completely revamped graphics. Unfortunately because, old trout that I am, I also definitely prefer the original graphics. My kids did not however, and two against one the revamped graphics won out. 

They're ok and in some parts, in all honesty, they make it easier to make out which things you can interact with. But they're just... ugly... compared to the lovely pixels of the original. The Special Edition also provides background music, which was quite nice, I must admit. While the voice acting was perfectly serviceable, a character like Stan works best as a silent antagonist if you ask me. He really grates after 10 seconds. The Special Edition also keeps the verbs, but hides them and your inventory behind buttons ("I" for things in your inventory and "Ctrl" for using verbs), clearing out your screen. I actually found this less user-friendly, but maybe that is just me.

The revamped graphics adds quite a touch.

After we had dealt with Stan and Guybrush leaves the island with his ragtag team I slowly start to realize something. As he sets foot on the beach of Monkey Island it hits home. I don't recognize any of this! I am having a proper Berenstain Moment as we start to make our way through the jungle and make friends with Bob and the Cannibals. 

I knew that the game takes place on Mêlée Island and never thought to question why the game was called Monkey Island. But half the game actually takes place on Monkey Island, a half that I don't have any memory of playing. The memory I have of playing and finishing the game, is actually of me playing the first half over and over. I never actually made it to Monkey Island as a kid!

So while the first half of the game went swimmingly and I still knew most of the puzzles, I had no clue what to do once we got to Monkey Island. Me and the kids managed to figure out quite a lot of the puzzles on our own, otherwise we resorted to a walkthrough for some of the trickier ones (both the boat sections for example).

Actually getting to Monkey Island felt... wrong. It felt out of place. It felt like it was tacked on and didn't fit the atmosphere of the rest of the game. While Mêlée Island is dusky, moody and piratey, Monkey Island is its polar opposite with sunny beaches and literal monkeys running around eating bananas. I always loved the perpetual night time of Mêlée Island and didn't feel comfortable running around getting a sun tan on Monkey Island. Most importantly, it didn't fit the internal feeling I had of the game. An image I now have had to severely revise.

This doesn't mean I think The Secret of Monkey Island: Special Edition is a bad game. I still think it is one of the best P&C experiences I've had and probably one of the best P&C games there is. The writing is just superb, Lucasarts at its height of funny and whacky. There are many memorably characters, scenes and puzzles in this game and I thoroughly recommend it.

But the Secret of Monkey Island from my childhood memory is gone. And that stings a bit.

Friday, July 22, 2022

Teenage Mutant Ninja Turtles - Pizza Power Game (1987-1990)

Flea markets are such a great place to find unusual things. Old board games are no exception. A while back I came across this gem, the Teenage Mutant Ninja Turtle: Pizza Power Game, and since I am a fan of TMNT (who isn't after all?) and also a big board game lover I had to buy it. I don't recall exactly what I paid, but it was around 20-40 Swedish Kronor, so around 3 euro.

The box art changes a lot between versions, in mine they're all happy.

As you can see it combines two of my favorite things, TMNT and board games. Is it any fun though? When I first tried it with my SO and two kids I didn't think it was all that. But the others liked it so we played it a bunch more and it kinda grew on me.

I guess the Sai and Nunchaku weren't cool enough.

My version is a Swedish release of the game, completely translated. It was released in 1990 whereas the original was released already in 1987 so at the same time as the TV series was first released. When I read up on the game online it seems that some of the rules from the American version have been changed, and for the better if you ask me.

Kudos for including April and Splinter

In my version you start with three "Good Guys" (and you should know who they are) and have to walk around the board fighting the "Bad Guys". When you end up on a space that says "Kamp" aka "Fight" you get to choose one of the cards on the board and then the fighting is basically Top Trumps. That means you choose one of the stats on your card and hope they are higher than the equivalent stat on the enemy card. Simple. You need to collect three "Bad Guys" with the same "clue", i.e the symbol in the corner in order to be able to enter the Technodrome. Once inside the Technodrome you get to look for the Mutagen, and when you find it you win the game.

Raphael looks like he has a doppelganger, I think they had trouble with the colour orange.

In the English version the combat seems to include some sort of dice roll, which is not included nor mentioned in the Swedish version. While I think that change is for the better, the Swedish version also includes some other really peculiar and unfortunate changes however, proving that whoever localized it clearly does not know anything about TMNT. I am not talking about the change to Hero instead of Ninja, I think the Swedes just copied the UK for that...

"You loose a Good Guy" when getting a pizza slice? No way! Unless maybe they're busy eating...?

But the Pizza Spinner, which allows you to move anywhere on the board if you get a pizza slice, or lose a Good Guy if you don't, actually does the opposite in the Swedish version. Not only does that mean you have 75% chance to get a bad outcome, it also means the pizza slice is the bad outcome. Anyone who knows their TMNT knows that doesn't make any sense. When we play the game we play it the way it is supposed to be, and not according to what it says on the Spinner. 

Canis and Cayman are exclusive to the European Version. Kerato and Tusker too maybe?

There are some oddities going on in the game overall too, like what is up with some of the names of the Bad Guys? Rocksteady is called Kerato and Bebop is called Tusker? You might think that these are some Swedish versions of the names, like Kalle Anka (Donald Duck) and Läderlappen (Batman), but no. Swedish TMNT has all the original names intact. A quick search on the internet shows that versions in other languages also uses these names, and I have no idea why. Also the turtles are all wielding the wrong weapons, but now I am getting picky.

It looks busy, like every good board game should.

Oddities aside though, this game is quite fun and definitely one of my flea market gems.

Sunday, June 25, 2017

The Secret of Monkey Island Nostalgia

The bf had been in a bit of a gaming slump lately, relating to the fact that he is a massive (and I mean super massive) Dark Souls fan but lacks the means in which to play the third installment. His computer is not good enough simply, and the PS4 version wasn't worthy apparently (DS is to be enjoyed only on the highest of settings, or something like that). So anyway, as it had started to bother me to see him fall into his usual rut of watching yet another clip from some DBZ episode for the 500th time, I started suggesting games for him. Pretty much anything retro, as other than DS the bf isn't particularly interested in modern gaming. Even then he shunned all of my suggestions, because he is a very, very picky man. Nothing was good enough. Then, for some reason, his interest seemed piqued with Secret of Monkey Island. In a way it made sense, he has some small interest in point and click adventure games and had previously played Grim Fandango (which he didn't like) and Day of the Tentacle (which he thought was ok). So Secret of Monkey Island should be a good idea then, seeing as it is a classic in the genre. I was thrilled. I am a big fan of SoMI and was looking forward to seeing the bfs reaction to it. I should have known better.

Those new graphics though... *shudder*

As he started playing it, and I had told him that for the love of all that is holy to play it with the original graphical settings rather than the remade ones, I pretty soon noticed that something was amiss. He was clicking around, doing the things, trying to half-heartedly solve the puzzles, meeting all the funny and whacky characters that inhabit Melee Island and just so obviously, clear as day, not feeling it. What?! He didn't enjoy SoMI? How is that even possible?

True enough, eventhough he did complete it, he proclaimed he didn't understand what the "fuzz" was all about. I didn't know what to say. How do you explain the "fuzz" about Monkey Island? It's just there!

The "combat" suited my pacifist child-self perfectly.

Like I said, I love SoMI. I don't remember when or where I first played it and I probably didn't get very far that time as I probably was quite young. But I have replayed it a couple of times since and also some of the sequels (possibly even all the sequels come to think of it, yes even the Tales of Monkey Island one) and it holds a very fuzzy (!), warm spot in my heart. I fell in love with that perpetually dusked island way back and it's always been one of my favorite examples of a game with a very good "feeling". The mood of the game is just right and even through the crude but beautiful pixels it manages to instill the sense of being an actual place with actual (albeit a bit crazy) people (and monsters). I believed in Monkey Island. Somehow it's like an actual place to me without actually feeling like a real place, but I know that probably makes no sense. And whenever I think of it I think of it more of a place to revisit than a game to replay. Maybe like a really vivid dream? I don't know very many games that give me this feeling, World of Warcraft used to be that but has with its many new expansions that I haven't taken part in lost some of that nostalgia for me. Thief definitely gave me some of that feeling, but was a bit too creepy and stressful to give me a pure happy sensation (still love that game though). Some old movies can give me that feeling, movies you watched a hundred times as a kid and you wished really existed.

Exactly.

I'm not even sure I would have patience with most of the puzzles in SoMI nowadays (and eventhough you'd think I remember most of them, that is never the case). Actually, I'm pretty sure I wouldn't. But of course it's not about the puzzles, the puzzles are just the reason to introduce you to settings and people that will stick in your memory. To me Monkey Island was always just the island. Sure there is the troll by the bridge, the circus guys, the red herring, the dogs, the guy in that store who walks all the way to the Sword Master over and over... But somehow what really stuck in my memory was just being on that island, on that endless night where everything was nice and calm and I could just chill out.

Sunday, June 5, 2016

Some Awesome Old Computer Games

As I am sure a lot of you do, I have many fond memories of my video gaming youth. Other peoples stories often goes something along the lines of "I had an older sibling who played and so I started to play..." or "my parent was really into video gaming..." or "I got my first console/computer when I was four..." and so on. It wasn't really that way for me, I didn't own my first console before I was 12-13 something and we didn't get our first computer until just some years before that. But I came across video and computer games every now and then and managed to build up an interest and love for them. My earliest memory is probably from playing Lemmings on some computer owned by a friend to the family. I must've been around five or six at the time.

Most of the games I came across growing up are still around in some way today. Even if they're hard or expensive to come by, there are often ways to get around that, at least until you've saved up enough to get your own copy (Symphony of the Night, you will be mine!). But then there are those that seem to have disappeared, sometimes so utterly I question whether I ever experienced the game at all or if I just dreamt it. This seems to more often be the case with computer games and I have many memories from games that I've spent tons of hours on back in the day that I've found difficult to get working nowadays.

I remember a marble game on our Mac (no, not Marble Madness) that I used to play with my mom. I loved it but for the life of me I can't find any information about it anywhere. It doesn't exactly help that whenever I try to find anything about a marble game on a Mac, all I ever find is Marble Madness. Damn you Marble Madness. However, when researching this post I finally found the game! It's Oxyd - this seems pretty impossible to get working.

Then there was a game I used to play with an old friend of mine - Monkey Shines. It was a simplistic platformer for the PC (if I recall correctly) and we played the hell out of that game, just like we played the hell out of a lot of games together on the PC, her and I. I'm greatful Youtube is around to provide proof this game ever existed, but look at it. It's ugly as hell and the gameplay looks abysmal, a 6-year old could probably produce better in Game Maker. Yet I clearly remember how much fun we had with it. It wasn't like we were completely out of options either, at this point we both owned an N64. But maybe our standards were lower? The music isn't half bad though.



Asterix & Obelix was another one we played for hours. We really sucked at that game I recall, it was SO HARD! But we inched our way forward slowly but quite surely. We played it two player and I remember crowding around the keyboard trying to get a good fit. I don't think we ever beat it and we probably didn't even get very far. This is the case with most games I played around this time, a lot of time invested but little to show for it except good memories. But that's all that matters really.

And last but not least for this post one of my favorite shareware games, and there were many good ones! - Escape Velocity. I have probably mentioned this game before, but it deserves mentioning again. I started out playing just Escape Velocity, but then there was a version or sequel or something (I'm not quite sure what it is) called Escape Velocity Nova. The core concept is simple, space trading and exploration - something which seems to be all the rage nowadays. Imagine No Mans Sky with less procedurally generated content and typical mid 90s PC graphics and you're pretty damn close. Just read this information on the game from the creator Ambrosias own homepage;

"Escape Velocity offers a rich and open-ended environment that evolves as you play. Over a hundred worlds occupy the galaxy, each with its own technology, alliances, and commodities. As you earn credits and gain fame, Confederation peace keepers and Rebel patriots struggle for power, leaving you in the middle.

Numerous sub-plots fill Escape Velocity's world; your choices affect the story's development, guaranteeing that each game will be different from the last. You'll have the opportunity to infiltrate hostile military bases, ferry emergency supplies to distant star systems, rescue passengers from stranded cruise ships, stop alien invaders, and more."

Doesn't that sound awesome? I can't recommend this game enough, I remember not too many years ago when I was talking about it to my then bf and a friend of his and they decided to try it out (the Nova version). They both got completely hooked and played it to the ground over a couple of days. Just looking at a video of it now makes me want to play it again.



What are your favorite computer games from back in the day?