Showing posts with label Cyberpunk 2077. Show all posts
Showing posts with label Cyberpunk 2077. Show all posts

Saturday, February 6, 2021

Cyberpunk 2077 - 25 hour mark

Spoilers ahead! (Played on PS4)

At mid- December last year me, and a lot of other people, started playing the extremely highly anticipated game Cyberpunk 2077. I wrote down some thoughts on it after a few hours of gameplay; I thought Night City was fun to check out but didn't really feel "alive". I was unsure about the main quest and mostly stuck to doing side business. I hadn't really encountered any bugs or game breaking glitches. I felt combat lacked something that made it really interesting, but hoped more skills for my character and knowledge from my part would change that. I was worried I would find the game repetitive if that didn't happen.

So, some 20 hours down the line, have I changed my mind about anything regarding the game? Mostly no, but there are some things that have been positive surprises.

I am still a bit torn, or should I maybe say worried, about how I feel towards the game. When I am not playing it, I don't really have any feelings drawing me in to play it. It's not like how I felt about The Witcher 3, where I constantly wanted to play more to discover more adventure. So far I feel the main story is fairly meh and almost every character I have met is too. While I still think Night City is gorgeous and I actually really just walking around and taking in the scenery because there are fun little things to see and marvel at everywhere, all the people in it sort of break my immersion. Or maybe it is something about how the bad guys and side quests are all gathered up in little chunks around the map for you to deal with that makes it feel so planned out rather than natural and dynamic. 

An unwelcome sight

Over the 120+ hours I had on the Witcher 3 I never once thought "urgh, this kind of quest again" and the only enemy I got bored of were the dogs. I already feel like I've done only the same quest over and over in Cyberpunk 2077 and that's not even true, it just feels like it. Every enemy in Cyberpunk 2077 feels exactly the same because they are. In The Witcher 3 I fought everything from Drowners to Katakans to Alps to Giant Centipedes and even plants! In Cyberpunk the enemy is always yet another street thug (I guess I've seen a handful of drones as well).

In fact it reminds me so much of how I ended up feeling about Skyrim. After having played it for 65+ hours I realized I felt cheated by the game and all its little icons beckoning me to check what was around the corner. There was always the same thing around the corner! The same dungeon, the same enemies, the same loot. I fell for the urge to explore and continued to harbour the hope of something new and interesting continuously until I was almost angry at the game for having tricked me. 

The main story of Skyrim didn't interest me in the slightest either, and Cyberpunk has at least the upper hand in that regard. While I don't find the main story particularly compelling, I didn't really in The Witcher 3 either - it's adequate enough and has me mildly curious. My main drawing point so far is by far Johnny Silverhand, whom I really didn't believe I was going to like as much as I did. 

At least Cyberpunk 2077 doesn't have a really annoying companion ruining your life. Oh wait.

When Keanu Reeves first showed up on screen and I got to know who Johnny Silverhand is and how he is implemented in the game I was actually not too keen on the idea. But he quickly grew on me and now I miss him every time he's not on screen. It's kind of unfortunate because since he never shows up during any of the generic side quests, that's just another reason for me to avoid them.

I've got to hand it to them though, to me the whole concept of Johnny Silverhand is genius. A long dead terrorist-rebel who's stuck as a data-avatar in your brain? He's too cool for school and while I don't consider myself part of the Keanu Reeves fan-club I will acknowledge that he is probably the only one who could've pulled this off. I usually actually detest when they use actual actors in games, but this is one instance where the casting was absolutely perfect, nothing else would've had the same effect.

Combat has some fun points, but it still hasn't evolved much from me just being able to run in wild and crazy and just hold a shoot-out. I don't actually need to plan ahead or need to use a different tactic. I guess you could blame the fact that I've only ever tackled quests labeled "moderate" or lower, but "moderate" shouldn't be easy right? Maybe I should try some "high" threat quests and get back to you on whether combat required some more thinking or not. Right now I will occasionally essentially Nuzlocke myself to get some thrill out of the fights, because while there are a lot of interesting skills to be had, when you don't feel like you need to use them they lose a lot of their fun.

Game designers should ask themselves, what would Pokémon do?

You get completely drowned in loot like this is Diablo 4. I stopped caring about what I was picking up about 15 hours ago. I still pick up everything because the game tricks you into thinking that some of those things might be really useful. They almost never are, the only time you'll notice any major upgrades or differences are within the first five hours of gaming or if you do some certain quests that reward you with good legendaries. After every fight I've got about 20-30 inventory items to sort through, ranging from sunglasses, y-fronts and yet another assault rifle. I think there must be a better way to handle loot from how I am doing it now though... I will figure it out.

I've put most points into Quickhacking, Breach Control and Crafting, in that order. So I am what you could basically call a mage in this game. And it is quite powerful. I can take out entire squads of enemies by getting them to puke their guts out while being on fire, while I am hiding behind some trash can giggling. It's a fun concept and I know there are a dozen other ways you could handle a fight, but like I said you never feel like it's necessary anyway. I would've liked to be better at sneaking, but have yet to feel like the game is actually well designed towards this game style. Often I find some interesting alternate route after I've murdered everyone in a building already, and that is not for lacking of trying beforehand. 

Combat in some ways epitomizes what I might think is the main issue with Cyberpunk 2077, it is trying to bite off so very much that only some very core concepts work ok and when they try to come together they just don't. The world aesthetics are great, but characters are not. Combat skills are great, but combat is not. For everything cool about it there is still something empty and tedious in every smile I see and every gun shot I fire.

And yet there are a lot of things to like about Cyberpunk 2077. It's not a bad game, and yet it is. I really can't wrap my brain around exactly what my problem with it is, it's like a nice looking pair of trousers that are slightly uncomfortable. I still intend and want to see the story through, so I don't feel like I am done with it yet. But I really doubt this game will manage to get 120+ hours out of me like The Witcher 3 did, with ease. But you never know.

And also I still really can't stand the voice acting for female V.

Sunday, December 27, 2020

Cyberpunk 2077 - My First Impressions

 Ah Cyberpunk 2077. I guess No Man's Sky is happy you finally pushed them off the podium for "games so overhyped they couldn't possibly deliver". 

I was fairly excited about Cyberpunk 2077 myself. After having played the Witcher 1-3 I knew CD Projekt Red could do really amazing games. I loved each and every one of those games for completely different reasons too. With the Witcher series CDPR showed they could handle a multitude of gameplay styles but also had a handle on storytelling and character building. Or do they? More on that a bit further down.

But I also knew there was a possibility that this game, being something very different from the Witcher universe, could be something I wasn't going to love. I was ok with that. I had already decided I was going to buy the game at launch anyway, because I knew that even if I ended up hating it I still would've thought CDPR deserved my money for the fun I had already had with the Witcher series (all of which I bought cheap).

Don't bring a katana to a gun fight.

I wasn't bothered by the constant delays either. The stars know my backlog stresses me out enough as it is already, so I had plenty of stuff to keep me occupied while I waited. Finishing the Witcher 3 was one of them.

In fact I would've preferred if they had delayed the game further to prevent having to use crunch hours. I guess it must've been the Christmas holidays looming that made them finally release it (even though it was still not finished as it would turn out) but who needs to hear the echoing words of Shigeru Miyamoto again nowadays? Surely everyone knows that a game that is released too early may never manage to redeem itself. The beforementioned No Man's Sky is a decent example, because even though they've done a tremendous job making a great game out of it, I am sure most people still only know it as "that game that was overhyped". Unfortunately it seems Cyberpunk 2077 will now join that stable of games that deserves better, at least in the future.

I fretted for the longest time over whether to get it on PC or ps4. I knew there was shooting and I hate shooting with a controller. On the other hand, what if I get it on PC and it turns out my PC can't handle it properly? In the end I opted for the ps4 version because it had worked so well with The Witcher 3 (completely different games, I know, but that is the logic I used). The fact that the game wouldn't run well on my ps4 didn't even enter my realm of possibilities. That is the one thing console has over computer right, you know the game will work?

Shotguns are really fun to use, as they should be.

Usually before I get a game I spend quite a lot of time looking at and reading reviews about what other people think about it, this is to avoid buying something that is actually a broken game. But I had already decided CDPR was going to get my money, remember? So I wanted to be as unspoiled as possible about Cyberpunk 2077. I am glad I did that too, because if I had waited and seen all the fallout about the game, and especially the ps4 (and Xbox) release I would've most likely not bought it at all.

And that would've been a shame, because so far.. it's actually a pretty fun game. Which is not to say it is perfect. And it is far from the amazing experience The Witcher 3 is, with its excellent world building, characters, story telling, gameplay... and so on. But Cyberpunk 2077 has a lot going for it as well. I loved Deus Ex and had fun with Shadowrun Returns and Cyberpunk definitely takes a lot of inspiration especially from the latter.

Some core ideas are similar to The Witcher 3, where you have an over-arching main story but are allowed to wander around and delve into other issues around the map as you please. I have so far (around 10 hours of game time) put a lot more time into the side missions than the main story, just like I did in the Witcher 3. And over 150 hours I wasn't bored once with what there was to do in the Witcher 3. After 10 hours it is difficult for me to say if Cyberpunk will hold up as well, and while I have been having a lot of fun so far there is a nagging worry that it might get repetitive in the longer run.

I am playing on normal, and just like The Witcher 3 I don't find Cyberpunk to be particularly difficult at any point so far. While there is the option to hack things I often find I can do well just running in guns a blazing. I am not really sure if I think the hacking option isn't well enough designed or if I think I just don't have enough talents (or know-how) to make the best use out of it yet. Time will tell regarding that bit I guess.

You'll meet many people, but few to care about.

The world building is adequate, Night City is a fun city to run around in. Does it feel like coming to a real place like in The Witcher 3? Not really, but I still enjoy walking around slowly and look into nooks and crannies like I did in that game. There is a lot to look at, discover and learn about Night City and I am curious to do so.

But coming back to the point I briefly mentioned in the beginning, you can tell CDPR didn't have the lore from some books to fall back on here. The interesting thing is I find CDPR did more and better with the lore in The Witcher 3 than the Witcher books ever did, but this time around I am nowhere near as interested or invested in the characters or stories that I come across. It doesn't help that the voice of my own character is really annoying. But overall they at least don't detract from my fun of the game. The AI isn't the best at times, with enemies not reacting appropriately to bombs thrown in their face for instance but then again it's easy for me to write it off as them being "off their trollies", or having implants that don't work so well, it would all fit the world I am in.

I'm not even sure I understand the main story yet, or that I have come into it. So far I have mostly been doing side quests, as mentioned, and whatever seems connected to the main story has got to do with me establishing rep in the "fixer" business, or whatever. I wasn't overly invested in the main story in Witcher 3 either, in the sense that I didn't care too much about Ciri. But it was still fun to play through, and so far Cyberpunk 2077 is too. 

I seem to have been lucky enough to not have come across too many bugs, glitches or crashes so far. I've actually not had a single bug or crash, though I've probably jinxed myself now. There have been some floating objects and faces that took a bit too long to load, but again I find as long as it doesn't actually prevent me from playing, I can have these aesthetical glitches work in the world I am in. That quirky weirdness that those glitches add also sort of add to the atmosphere of the game in a way that would've never worked in The Witcher 3.

I have feelings that I wish I could do more in each encounter, rather than just run in slashing my dagger around like a crazy monkey, but I tell myself that'll happen as soon as I unlock more perks and learn the systems better. If it doesn't happen however, there is danger that I'll find this game repetitive in the long run. But so far it has great potential and I am having a lot of fun exploring the crazy world of Night City, even if I don't love the characters that inhabit it.

Images from cyberpunk.net.